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GoldSrc:mirv_fx_skyhd
mirv_fx_skyhd 0|1|2
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Default: 0
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0 : Off
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1 : load a sky from files, as outputted by the HLAE Sky Manager
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2 : for loading old HLAE skies
You can change the sky bitmap files while the game is running. Just enter mirv_fx_skyhd 1 into the console to make MDT reload / update the sky with the files from disk.
When enabled MDT will look in the folder where the HL.exe of your game is located for the files
- mdtskyrt.bmp - right side of the skyboy
- mdtskybk.bmp - back
- mdtskylf.bmp - left
- mdtskyft.bmp - front
- mdtskyup.bmp - top (up)
- mdtskydn.bmp - bottom (down)
and use those to replace the skybox.
You can use the HLAE Sky Manager to assist you with migrating files from programs like Terragen.
- 24 bit TrueColor bitmaps (BMP)
- can have higher and lower resolutions (i.e. 512x512 while CS only has 256x256)
Tip: Since many cards do not support or not accelerate non power of two texture sizes, it's recommended to choose width and height to be a power of two, i.e.: 64, 128, 256, 512, 1024, 2048. (Width and height don't have to be of the same dimension, you can choose 1024x512 for example.)
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Blender 3D: Noob to Pro/Build a skyboxy
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox
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