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GoldSrc:mirv_fx_skyhd

Dec edited this page Jan 31, 2024 · 3 revisions

mirv_fx_skyhd 0|1|2

  • Default: 0

  • 0 : Off

  • 1 : load a sky from files, as outputted by the HLAE Sky Manager

  • 2 : for loading old HLAE skies

You can change the sky bitmap files while the game is running. Just enter mirv_fx_skyhd 1 into the console to make MDT reload / update the sky with the files from disk.

Sky files

When enabled MDT will look in the folder where the HL.exe of your game is located for the files

  • mdtskyrt.bmp - right side of the skyboy
  • mdtskybk.bmp - back
  • mdtskylf.bmp - left
  • mdtskyft.bmp - front
  • mdtskyup.bmp - top (up)
  • mdtskydn.bmp - bottom (down)

and use those to replace the skybox.

You can use the HLAE Sky Manager to assist you with migrating files from programs like Terragen.

File Format

  • 24 bit TrueColor bitmaps (BMP)
  • can have higher and lower resolutions (i.e. 512x512 while CS only has 256x256)

Resolution

Tip: Since many cards do not support or not accelerate non power of two texture sizes, it's recommended to choose width and height to be a power of two, i.e.: 64, 128, 256, 512, 1024, 2048. (Width and height don't have to be of the same dimension, you can choose 1024x512 for example.)

Creating custom skybox textures

See also

(Half-Life 1, Counter-Strike 1.6, ...)

(CS:GO, ...)

(Counter-Strike 2)

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