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CS:GO Changing X Ray color
Dec edited this page Jul 6, 2023
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6 revisions
// This config shows how to map the x-ray glow colors using an blast.afxlut file (can be generated in Tools -> ColorLookupTables).
// The death notification colors and the overhead id colors need to be changed by customizing PanoramaUI / game files instead!
mirv_streams actions add glowColorMap blastGlow
mirv_streams actions edit blastGlow load "C:\Users\Dominik\Desktop\blast.afxlut" // update this path to yours.
mirv_streams actions edit blastGlow normalize 1 // Needs HLAE 2.110.0 or a newer version.
mirv_streams add baseFx blast
mirv_streams edit blast forceBuildingCubeMaps 0
mirv_streams edit blast doBloomAndToneMapping 1
mirv_streams edit blast doDepthOfField 1
mirv_streams edit blast actionFilter clear // Just in case someone execs this cfg multiple times (We don't want the list to grow larger and larger!)
mirv_streams edit blast actionFilter add "__utilwireframe" blastGlow
mirv_streams edit blast actionFilter add "__utilwireframeignorez" blastGlow
mirv_streams edit blast actionFilter add "__utilvertexcolor" blastGlow
mirv_streams edit blast actionFilter add "__utilvertexcolorignorez" blastGlow
mirv_streams edit blast actionFilter add "dev/glow_color" blastGlow
mirv_streams preview blast
mirv_fix selectedPlayerGlow 0 // disable glowing of selected player.
glow_outline_width 3 // It's recommended to lower glow_outline_width from 6 to 3.
Needs HLAE 2.110.0 or newer!
Generate the following Vornoi color lookup table for example.afxlut (copy and use paste button on first tab of Dialogue in Tools -> ColorLookupTables):
224 175 86 0 T 0 0 0 0 2
224 175 86 255 T 0 0 0 0 2
144 155 221 0 CT 0 0 0 0 2
144 155 221 255 CT 0 0 0 0 2
169 165 154 0 T/CT neutral 0 0 0 0 1
169 165 154 255 T/CT neutral 0 0 0 0 1
230 128 0 0 T Ziel 0 0 0 0 2
230 128 0 255 T Ziel 0 0 0 0 2
0 120 240 0 CT Ziel 0 0 0 0 2
0 120 240 255 CT Ziel 0 0 0 0 2
115 124 120 0 T/CT Ziel neutral 0 0 0 0 1
115 124 120 255 T/CT Ziel neutral 0 0 0 0 1
0 0 0 0 0 0 0 0 1
0 0 0 255 0 0 0 255 1
0 0 255 0 0 0 0 0 1
0 0 255 255 0 0 0 0 1
0 255 0 0 0 0 0 0 1
0 255 0 255 0 0 0 0 1
0 255 255 0 0 0 0 0 1
0 255 255 255 0 0 0 0 1
255 0 0 0 0 0 0 0 1
255 0 0 255 0 0 0 0 1
255 0 255 0 0 0 0 0 1
255 0 255 255 0 0 0 0 1
255 255 0 0 0 0 0 0 1
255 255 0 255 0 0 0 0 1
255 255 255 0 0 255 0 0 1
255 255 255 255 0 255 0 255 1
And use the following cfg:
mirv_streams actions add glowColorMap exampleGlow
mirv_streams actions edit exampleGlow load "C:\Users\Dominik\Desktop\mmcfg\example.afxlut" // update this path to yours.
mirv_streams actions edit exampleGlow normalize 1
mirv_streams add baseFx example
mirv_streams edit example actionFilter clear
mirv_streams edit example forceBuildingCubeMaps 0
mirv_streams edit example doBloomAndToneMapping 1
mirv_streams edit example doDepthOfField 1
mirv_streams edit example actionFilter clear // Just in case someone execs this cfg multiple times (We don't want the list to grow larger and larger!)
mirv_streams edit example actionFilter add "__utilwireframe" exampleGlow
mirv_streams edit example actionFilter add "__utilwireframeignorez" exampleGlow
mirv_streams edit example actionFilter add "__utilvertexcolor" exampleGlow
mirv_streams edit example actionFilter add "__utilvertexcolorignorez" exampleGlow
mirv_streams edit example actionFilter add "dev/glow_color" exampleGlow
mirv_streams preview example
mirv_fix selectedPlayerGlow 2 // Force glowing of selected player.
spec_glow_silent_factor 1 // Always glow.
glow_outline_width 20 // Big outline
- See How to change Panorama UI.
- File for death notification colors in panoramaUI is huddeathnotices.css
- The over head names are controlled by Panorama UI in styles\hud\hudreticle.css, (see .playerid--team-(c)t related CSS selectors there)" , also add CSS for playerid__name:
.playerid--team-t .playerid__name {
color:#ffffff !important;
wash-color-fast: #ffffff !important;
}
.playerid--team-ct .playerid__name {
color:#ffffff !important;
wash-color-fast: #ffffff !important;
}
- You also need to update
Panorama_HUD_playerid_overhead_ct*/Panorama_HUD_playerid_overhead_t*inC:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\resource\csgo_english.txtor the language that applies.
(Half-Life 1, Counter-Strike 1.6, ...)
(CS:GO, ...)
(Counter-Strike 2)