mirv_aim_snapto 0|1
Set to 1 for the camera aiming to completely lock onto the entity, or 0 for a more realistic aiming method.
When set to 0, the following debug commands allow to control the properties of your virtual camera man:
__mirv_aim_wake_x, __mirv_aim_wake_y, __mirv_aim_rest_y, __mirv_aim_rest_x, __mirv_aim_accel, __mirv_aim_deaccel
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(Half-Life 1, Counter-Strike 1.6, ...)
(CS:GO, ...)
(Counter-Strike 2)