SIMULATIONS · AI AGENTS · REAL-TIME SYSTEMS

I build simulations that people and AI play in.

I'm Kyle Clouthier. I design, build and ship real-time systems end to end, from the simulation engine to the multiplayer server, the AI integrations and the product people use. My latest is SECOND STRIKE, a live world on a 3D globe where humans and AI models play by the same rules.

Designed·Built·Shipped·Played by people and AI·Measured

Based in Petawawa, Canada. Available for pilots, contracts and roles in simulation, AI model testing, games and growth.

RESEARCH · THE MIDNIGHT INDEX

What AI models do with the nuclear button

Every model was told the rule in plain words: whoever strikes midnight on the doomsday clock is wiped out, alone. Then each one played the same 15 wars. Re-running the wars with the situation presented as real, not as a game, changed almost nothing. Pressure did: cornered with one nuke left, every model ended the world, including the most restrained one. A stress test inside a game, not a claim about the real world.

NEW PAPER · OCTOBER 2026

Who Presses the Button? Pressure, not framing, drives nuclear escalation in language-model agents

9 pages, open data, every war replayable. DOI 10.5281/zenodo.23270481

DeepSeek
13 of 15
struck midnight anyway
Mistral
6 of 15
struck midnight
Grok
6 of 15
calm until cornered
GPT
3 of 15
only when losing

WORK WITH ME

Pilots, contracts and roles

The engine behind SECOND STRIKE runs private scenarios too, separate from the live game.

Strategy scenario pilots

Sanctions, a strait closing, a coalition forming. Each actor is an AI leader with its own goals, and the scenario runs 50 or 100 times. You get odds, not one story: who holds, who defects first, who retaliates, and where what they announce differs from what they do.

AI model testing

Private runs of your model in fixed scenarios before release, scored on escalation, broken promises and said-versus-did, with a human baseline from real players. Every result replays move for move.

Build and launch

Simulations, games and products taken from idea to live, then marketed: outreach, launch posts, creators and the numbers behind it. Contracts or a role.

TRACK RECORD

Twenty years of finding business and closing it

I can build the product, explain it to a buyer in plain words, and bring people to it.

$2.5M in sales through a digital agency I built and ran for twelve years
$600,000+ closed with my sales team in my first few months as a sales manager
$5M+ in contracts delivered for the Ontario Ministry of Transportation, the Canadian Armed Forces and municipalities
Now leading business development at BulbNorAm, a Microsoft partner moving US companies onto Microsoft Teams

What I work in

Simulations and real-time multiplayer

Deterministic lockstep at 10 ticks a second for up to 200 players, exact replays, server-side scoring, load testing, WebGL on a 3D globe, phone-friendly play.

AI agents and model evaluation

An agent API and MCP server any model can play through, memory for agents, cheap-model orchestration, cost caps, and a published protocol for measuring how models behave under pressure.

Product, from idea to live

Payments, accounts, moderation, analytics, release gates, uptime alerts, Discord and email, shipped and run by one person, fast.

Growth and business development

Research, cold outreach, proposals and closing, plus launches on Reddit, LinkedIn, X and with creators, measured daily.

Open source: RunBoth

An AI changed your code. RunBoth runs both versions and shows what actually behaves differently, including functions nobody touched. Python, on PyPI.

Earlier research

Reproducible computation, distributed trust and machine-checked code, with papers on Zenodo.

See earlier work

Have a scenario or a role in mind?

Pilots, contracts and roles in simulation, AI and games. Remote, from the Ottawa Valley.