Game development project featuring four artificial intelligence challenges: Conway's Game of Life, Lunar Lander, Chess and Rainbow Road.
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Updated
May 11, 2018 - C
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Game development project featuring four artificial intelligence challenges: Conway's Game of Life, Lunar Lander, Chess and Rainbow Road.
2D game engine written in Go using SDL2 and ECS
Computer game: space invader clone
TicTacToe game with isometic view
A* implementation in C for checkers (French rules !)
Learn to create a Snake game using C++ and SDL 1.2.x
Legacy SDL game coursework from 2020, kept public for history.
1vs1 Torpedo game with a 3D client and a game server.
Mario Bro's Remake (SDL)
[READ ONLY] Subtree split of the Railt SDL component (see railt/railt)
Panda Game Engine
A platform independent sound synthethiser using SDL for audio, keyboard input and graphics
Created by SDL Community
Released 1998