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一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.
A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.
A sample project designed to demonstrate advanced C# coding practices and architectural expertise in Unity. This showcase serves as a practical example of my ability to build scalable and maintainable gameplay systems using SOLID principles and key design patterns.
Puzzle game where you connect circles of the same color with pipes without crossing them. Developed with academic purposes for the "Mobile Game Development" subject at UCM