Resolucion de problemas referidos al uso de ScriptableObject en el editor Unity3D
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Updated
Apr 17, 2018 - C#
Resolucion de problemas referidos al uso de ScriptableObject en el editor Unity3D
A lightweight Unity plugin for audio pooling. This plugin aims to simplify playing throwaway abrupt sound effects such as gunshot, collision or UI sounds by utilizing a pool of prepared audio sources to reuse and play.
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Editor-only utility for Unity that backs up and restores ScriptableObject assets as GUID-named JSON files, with optional field-name remapping to survive refactors.
Unity3D tool for scene transitioning with fade in/out effects.
A modular, decoupled, and scalable inventory framework for Unity. Designed to be reused across multiple games with minimal coupling and high configurability through ScriptableObject databases and policy-driven architecture.
Creador de ScriptableObjects en Unity3D.
Unity ScriptableObject and MaterialPropertyBlock workflow for reusable tuning presets that preserve visual variety while keeping batching efficient.
확장형 미니게임 플랫폼 - IMiniGame 생명주기 계약, ScriptableObject 데이터 드리븐 등록, Additive 씬 로드/언로드로 완성 게임 2종(타워 디펜스, 타이밍) 구현
Signals for Unity3D - code generator
📤 Data-driven shared variables approach using Unity scriptable objects
💡 Audio Clips encapsulated inside ScriptableObjects ✨
Property Drawer/ListContainer that makes it easy to add/remove nested `ScriptableObject` assets.
Edit ScriptableObjects like a spreadsheet in the Unity Editor. Free, open-source, Editor-only, no dependencies.
A data management system for organizing, editing, and querying collections of ScriptableObject assets through a unified editor window and runtime API.
RefPool is a lightweight, ScriptableObject-driven pooling system for Unity.
Example of Unity Events with Scriptable Objects
An unity editor extension, which enhances the scriptable object property.
Level-based FPS in Unity 6 (URP): six arenas, a ladder of eight levels in each, stars, upgrades and a store. Every scene, enemy and level is generated by an editor tool. Playable in the browser.
A Unity/Android test assignment I failed in 2021 — and the repo I built in reply to the feedback
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