🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Updated
Jun 25, 2023 - C++
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Vulkan compute for people
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
A flexible GLSL and HLSL shader editor and IDE.
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
Entity-Component Based Graphics Engine rendered by WebGPU(Dawn)
Simple example of using Vulkan for GPGPU computing
Vanda Engine is an open source 3D Game Engine for Windows. It's free for both commercial and personal use.
Computer Graphics Programming in OpenGL with C++
3D fractals viewer desktop application
Shaderator - Compute Kernels Debugging and Unit Testing for HLSL, OpenCL and GLSL
A modular C++/OpenGL graphics engine with a Qt 6-based editor, PBR lighting, terrain, atmosphere and volumetrics.
GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.
Modern rendering engine in vulkan
opengles 2.0 light engine + tutorials for iOS.
live editor of GLSL fragment shaders based on Qt / QML
Offline vector marine chart plotter / navigator for SailfishOS and Linux.
Terrain Mesh Generator implemented in C/C++ using ImGui and OpenGL libraries.
MSG (FUIYOH!) stands for Modular Scene-Graph
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