Talos Node Updater is a small Go program that updates a Talos (https://www.talos.dev/) node. kubernetes, system-upgrade-controller, talos-linux
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Updated
Oct 6, 2026 - Go
Talos Node Updater is a small Go program that updates a Talos (https://www.talos.dev/) node. kubernetes, system-upgrade-controller, talos-linux
Safe Rust bindings to Jolt Physics 5.6: rigid bodies, character controller, vehicles, ragdolls, soft bodies, constraints, contact events and deterministic simulation
Physics-driven combat sandbox for the @base Three.js platform
Independent Unity 6 (URP) third-person locomotion prototype inspired by ALS-Community: gaits, rotation modes, mantle, roll, ragdoll and speed-matched animation with foot IK. Code-generated scene, prefab and Animator.
A modular Game Architecture framework in Unity 6. Features a Scalable Inventory (MVP), a Physics-based Character Controller (FSM), Dependency Injection (VContainer), Utility AI NPC, Interaction System with EventBus, Rewind System with Command Pattern, and a Custom UI Toolkit Editor Tool. Demonstrates SOLID principles.
A 2D platformer controller for Godot 4 with coyote time, jump buffering, variable jump height, double jump, air dash, wall slide and wall jump.
A top-down player controller for Godot 4 with 8-direction movement, mouse aim, a dash with i-frames and afterimages, and a follow camera with shake.
A floating character controller for Bevy
A first-person & third-person character controller for three.js
Free source code for completed 2D character controller with camera in Unity
Aula UniCesumar — animação 3D com CharacterController, Animator, pulo e câmera.
A first-person & third-person character controller for CesiumJS.
Starter template for 3D games with VRM avatars — Three.js (WebGPU) + TypeScript, no physics engine.
Custom kinematic character controller with step functionality, for Godot.
Bridging the gaps in Rapier KinematicCharacterController: custom gravity accumulators, slope sliding angles, and autostepping stair thresholds.
C++17 / DirectX 12 engine lab — explicit GPU frame lifetime, capsule kinematic character controller on a CSO sweep + BVH scene query
A modular first-person player controller for Unity with movement, sprinting, crouching, jumping, camera control, ceiling detection and head bob.
A modular 2D platformer character controller for Godot 4 with state machine architecture, coyote time, jump buffering etc.
A Unity third-person parkour system with contextual obstacle detection, animation target matching, and ladder climbing
A complete, plug-in-ready 2D platformer character controller for Unity 6.3 LTS — FSM, walk/run/crouch/jump/dash/wall-jump, mobile controls, and Cinemachine camera.
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