Third-person shooter controller preset with testing scene. Includes: all possible movement, 3 types of weapons, shooting and hitting sounds and effects. Easy adjustable.
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Updated
Oct 1, 2025 - C#
Third-person shooter controller preset with testing scene. Includes: all possible movement, 3 types of weapons, shooting and hitting sounds and effects. Easy adjustable.
Unity competitive Character Controller with a strafe animation and IK rig
Unity controller that replicates Celeste's precise platformer physics with variable jump height, apex control, and responsive movement for 2D/3D games.
A full-featured Character Controller for Unity. (currently in development)
Simple Character Controller using HTML, CSS, and JS
3D character controller creator for mobile games.
A Unity project featuring a 2D character with procedural animation driven by inverse kinematics (IK). The animation is controlled programmatically without pre-made keyframes, enabling smooth, dynamic motion based on logic and math.
A self-contained Panda3D third-person movement template with smooth acceleration, jumping and gravity, obstacle collision, procedural geometry, and a follow camera.
A Castle Discovery Game (submission 2 for jr programmer pathway)
Unity 3D open-world RPG prototype featuring modular C# gameplay systems including player movement, combat mechanics (melee and archery),complex enemy AI state machines, animation control, and camera management.
Stair-stepping enabled CharacterBody3D for Godot 4. C# version.
A 2D character controller solution for Unity.
A Unity 3D character controller system with multi-input support (keyboard and gamepad), smooth animations, dynamic sound effects, and optimized camera controls for immersive and engaging gameplay.
Independent Unity 6 (URP) third-person locomotion prototype inspired by ALS-Community: gaits, rotation modes, mantle, roll, ragdoll and speed-matched animation with foot IK. Code-generated scene, prefab and Animator.
Slightly unorthodox way to build a RigidBody3D based character controller in Godot 4.4, based on having 2 rigidbodies with 2 different mateirals PinJoint3D'd together. This isn't the most optimal aproach specially for many characters in scene, but it allows for different simplified body part frictions.
🎮 2D game - Beat-'em-up with emotional storytelling. Unity 2022 LTS. ⚔️
C++17 / DirectX 12 engine lab — explicit GPU frame lifetime, capsule kinematic character controller on a CSO sweep + BVH scene query
A modular 2D platformer character controller for Godot 4 with state machine architecture, coyote time, jump buffering etc.
This project explains how to reproduce the unity bug 883558.
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