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rcreasey
OpenXcom
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OpenXcom
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Battlescape
UnitWalkBState.cpp
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readme_update
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Commits on Mar 20, 2018
No more shadowed variables
NHOrus
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Commits on Oct 19, 2016
some more fixes
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Commits on Jul 18, 2016
fix typo
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deter civilians from walking on fire, let silacoids ignore it.
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Commits on May 1, 2016
fix some strafing stuffs
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Commits on Mar 28, 2016
fix pathing thing
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Commits on Jan 9, 2016
Pragma not even once
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Commits on Jan 2, 2016
only make a flying sound for flying units
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Commits on Dec 20, 2015
fix broken condition in burnt floor check
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Commits on Sep 10, 2015
Mod refactoring 5
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Mod refactoring 4
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Mod refactoring 3
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Commits on Aug 29, 2015
Mod refactoring 2
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Commits on Jul 28, 2015
Clean up includes part 1
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Commits on Jul 12, 2015
fix silacoid weirdness
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Commits on Mar 7, 2015
move melee functions into melee state
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Commits on Feb 19, 2015
update copyright info
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Commits on Jan 10, 2015
fix offscreen detection
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Commits on Dec 9, 2014
melee fix pt1
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Commits on Nov 29, 2014
Improved handlig of alien melee and psi weapons
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Commits on Nov 24, 2014
sanity check melee
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Commits on Nov 21, 2014
fix small glitch with built-in melee weapons
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Commits on Nov 16, 2014
fix build warning
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allow for sound 0 as the walk sound
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fix grenade thing
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add specab burn and explode
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Commits on Oct 26, 2014
small fix in walk sound stuff
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Commits on Oct 11, 2014
new movement type: float
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Commits on Sep 14, 2014
hukt on stereofonics
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Commits on Aug 29, 2014
get sound by depth
Warboy1982
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Commits on Aug 28, 2014
replace magic sound numbers
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Commits on Jun 25, 2014
update TUs mid-walk
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Commits on Jun 1, 2014
fix 648
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Commits on May 30, 2014
Updating documentation
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Commits on May 27, 2014
Nudging that version number
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