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rcreasey
OpenXcom
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Battlescape
UnitWalkBState.cpp
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Commits on May 26, 2014
fix camera "onscreen" determination
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Commits on May 7, 2014
fix escape behaviour
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alter caching of units somewhat
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Commits on May 6, 2014
fix charging behaviour
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Commits on Mar 29, 2014
HOLY CRAP IT'S A UI OVERHAUL
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Commits on Nov 3, 2013
vertical movement costs no energy
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Commits on Oct 29, 2013
Some << operators for Position
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Commits on Oct 26, 2013
Merge upstream fixes for proximity grenades
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fix aliens pathfinding through each other
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Commits on Oct 16, 2013
missed a spot
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no more floating units please.
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Commits on Oct 13, 2013
fix proxies
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fix grenade timers
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Commits on Oct 12, 2013
no more falling civilian noises
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Commits on Oct 5, 2013
Check if falling units trigger proximity grenades
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Commits on Oct 4, 2013
fix some AI related things.
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Commits on Sep 29, 2013
introduce concept of "final facing"
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Commits on Aug 10, 2013
Tidy up includes
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Commits on Aug 8, 2013
Merge pull request #589 from cfailde/comments
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Commits on Aug 7, 2013
Make more comments more accurate and meet styling guide.
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Tidy up includes
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Commits on Aug 4, 2013
massive changes to cover AI procedures
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Commits on Jul 14, 2013
fix pre-movement behaviour
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Commits on Jul 13, 2013
avoid any more weird, unforseen circumstances.
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Commits on Jul 11, 2013
account for strafe in "first move" determination.
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Commits on Jul 10, 2013
charge TUs before first step
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fix some offscreen behaviour.
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Commits on Jun 26, 2013
fix strafing through doors.
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Commits on Jun 24, 2013
make aliens try to pathfind around fire
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_smoke acts as _intensity when _fire > 0
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Commits on Jun 21, 2013
fix charging issue.
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779ce70
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Commits on Jun 18, 2013
some small visibility changes.
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Commits on Jun 16, 2013
fix a difficulty bug
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surprise! no reaction fire.
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Commits on Jun 11, 2013
more reaction fire stuff
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