Suboptimal Engineer on X: "Finally finished working on my WebGPU slime mold simulation with TypeScript and compute shaders. Really happy with the results and excited for the future of web graphics! Code is open source on my GitHub. Dev log where I go over the technical details is on YouTube."

Finally finished working on my WebGPU slime mold simulation with TypeScript and compute shaders. Really happy with the results and excited for the future of web graphics! Code is open source on my GitHub. Dev log where I go over the technical details is on YouTube.
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5:47 PM · Dec 29, 2024
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