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Metascore
75

Generally favorable reviews - based on 70 Critics What's this?

User Score
6.1

Mixed or average reviews- based on 1134 Ratings

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  • Summary: Ground Zeroes showcases Kojima Productions' FOX Engine, a true next-generation game engine which promises to revolutionize the Metal Gear Solid experience. The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers total freedom of play: how missions are undertakenGround Zeroes showcases Kojima Productions' FOX Engine, a true next-generation game engine which promises to revolutionize the Metal Gear Solid experience. The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers total freedom of play: how missions are undertaken is entirely down to the user. Unrestricted stealth: Imagine classic Metal Gear gameplay but with no restrictions or boundaries. Players use intelligence and cerebral strategy to sneak their way through entire missions, or go in all guns blazing. Each will have different effects on game consequences and advancement. Multiple missions and tasks - Ground Zeroes boasts a central story mode and Side-Ops missions ranging from tactical action, aerial assaults and "covert" missions that will be sure to surprise. Ground Zeroes users will benefit from a clean in-game HUD that shows the minimal amount of on-screen data to give a more intense gaming experience. [Konami]… Expand
Score distribution:
  1. Positive: 40 out of 70
  2. Negative: 0 out of 70
  1. Mar 20, 2014
    100
    It is surprising, and not a little depressing, that all people want to talk about with this game is the running time.
  2. May 11, 2014
    85
    Short but oh so sweet! [Apr 2014]
  3. Mar 18, 2014
    80
    After the credits roll on the main mission and a handful of side activities unlock, the best part of Ground Zeroes is just getting started. With a dearth of secrets to find, and new challenges to master, chasing the endgame will keep you entertained for hours on end.
  4. May 3, 2014
    80
    Deduct [20] points if you're only gonna play it once. [June 2014, p.62]
  5. Mar 19, 2014
    70
    It's not an easy sell. In terms of gameplay it's two not all-too-long evenings of entertaining mission gameplay plus quite a few hours spent trying to leave a lasting impression on the numerous leaderboards. I don't regret one second I put into this, took it in with a lot of curiosity and wonder. Still, you can't shake the feeling that this would have been served better as part of The Phantom Pain. As a stand alone game, it's hardly essential.
  6. Mar 31, 2014
    70
    It depends on whether you see this as a fan of the franchise or not to fully justify the price tag. In any case it's a good start for the upcoming new chapter of Hideo Kojima's series of tactical espionage.
  7. Mar 18, 2014
    50
    Audacious is the word that best describes Metal Gear Solid V: Ground Zeroes. It contains quality material, but it's little more than a preview of something better, and as such, simply should not be presenting itself - deceptively - as a game in its own right.

See all 70 Critic Reviews

Score distribution:
  1. Negative: 94 out of 295
  1. Mar 18, 2014
    10
    Everyone is **** that this demo, yes the Main Mission is short, but there is still content after that and the game have very high replayEveryone is **** that this demo, yes the Main Mission is short, but there is still content after that and the game have very high replay value, this is a high quality game, only negatives what other people **** about is that this is a "demo" but they cant say anything bad about the game play, graphics, voice acting etc,… Expand
  2. Aug 24, 2015
    10
    The moment ot moment gameplay is one of the best ever in the stealth genre. Not only that but you get alot of freedom in the way you canThe moment ot moment gameplay is one of the best ever in the stealth genre. Not only that but you get alot of freedom in the way you can finish a mission. There are countless ways of tackling a mission. Everything is on point in this game: the moment to moment gameplay, the controls, the music, the acting and story. The only thing that some people might not like is that the main mission can be completed in an hour and can be speed run in less than 5 minutes. But the side ops give alot of longevity to this game. This game is also meant to be the prologue of the Phantom Pain. This is a must buy for every fan of the series. Also newer fans should get this, control and gameplay wise it is the best MGS game ever made.… Expand
  3. Mar 18, 2014
    9
    I finished the main mission in 70 minutes, but it felt like hours. The new gameplay mechanics took a while to get used to, so I died aboutI finished the main mission in 70 minutes, but it felt like hours. The new gameplay mechanics took a while to get used to, so I died about three times. This is by far the most challenging a Metal Gear Solid game has ever been. After getting used to it, the game is pure stealth bliss. The five times I got caught were some of the most stressful and exhilarating moments I've ever played in a video game. While not much plot is there, the story is great, and the ending is especially fantastic. Despite its brevity, the great time I had with Ground Zeroes is worth the $20 alone, and I can't wait to play it over and over again. That goes without saying that I haven't even touched the other missions. Not sure if I'd pay $30 or $40 for it, but Metal Gear Solid V: Ground Zeroes is well worth the $20 digital purchase on Xbox 360 and PS3.… Expand
  4. Jun 6, 2014
    7
    We're not getting the Phantom Pain for a while, so Konami shipped out Metal Gear Solid V: Ground Zeroes to fill in the gap and hold over theWe're not getting the Phantom Pain for a while, so Konami shipped out Metal Gear Solid V: Ground Zeroes to fill in the gap and hold over the fans who've been waiting for a game. Unfortunately, because of that, fans of the Metal Gear series received an incredibly fun experience, but ultimately, a fraction of a full game.

    First, I want to state what's good about this game. The first thing is the gameplay, which is easily the best it's ever been for the franchise. I personally have never felt more in control of my character in any game before this one. All of the movements you're capable of doing is amazing. You can perform CQC moves around corners, over ledges, and even while sprinting, with the only thing missing being attacks from above. Instead of dragging enemies to areas to hide them, Snake puts an enemy on his shoulders, allowing you to run freely, crouch, sprint, and even aim your gun. If you want to drag an enemy while in a choke-hold, you no longer have to stand to do so. You can bring the enemy down low to hide yourself better. The movement in this game is incredibly freeing and flexible.

    Stealth has been improved too. Instead of just making sure the enemy doesn't see you, you can use the environment to obscure you. Moving in darker areas, staying low, and hiding in foliage are all new elements you can use to make Snake harder to spot. Also, even when enemies see you, you usually have time to hide yourself before the enemy can identify you.

    To compensate for the lack of any radar, the game added two new features, one of which is the reflex mode. When an enemy spots and identifies you as an threat, time slows down for a short time, allowing you to put an enemy down with your gun, or (if you're close enough), put the enemy in a choke hold. Plus, reflex usually only applies to one enemy, unless multiple enemies see you at the same time, which rarely happens. In some situations, I was able to activate reflex mode to take down one guy, and then reactivate it when a second enemy saw me, allowing me to take down him as well. Mastering this skill will allow you to easily take down a small group of enemies, giving you some satisfying take downs. Admittedly, this can make the game pretty easy, but if you don't like it, you can turn it off in options. Also, you have the ability to make enemies, allowing you to see them from any position, even through walls. Both the reflex and mark abilities are incredible mechanics.

    Graphics are incredibly detailed, with beautiful environments and incredibly well done character models and runs at a buttery smooth 60 frames per seconds, and the soundtrack is amazing, easily living up to the music that the Metal Gear series is known for.

    The gameplay and presentation of this game is amazing. Unfortunately, what makes this game disappointing is how little of it you actually get.

    Any fan knows that this game received a lot of flak for it's run time of two hours or less. The truth is, it's even shorter than that. On my first try, I completed the game in 82 minutes, without knowing where the objectives are and without knowing the layout of the map in my head. There are side missions, but these missions average at around 15 minutes a piece, meaning you have less than four hours of gameplay here. Now, it is true that you can one hundred percent the game, and most gamers will probably try to one hundred percent it. However, this concept is flawed.

    When I look at a game that was fun to one hundred percent, I think of the Batman Arkham series. I've done that for all three games, but I could not bring myself to do that on here because most of the side objectives are tedious, boring, or just plain stupid. I can understand the game wanting me to S rank all missions, or wanting me to kill all the enemies, use no weapons, or set off any alerts, because that's fun and challenging. However, asking me to mark all enemies, rescue all the prisoners, find all cassette tapes, as well as several other repetitive tasks isn't fun. One objective simply requires you to play the mission a second time. That's it. Plus, a lot of these objectives are unlocked by completing the others, so you can't do a lot of these objectives simultaneously. That means, to complete this game, you have to a S rank a mission on both difficulties, which usually doesn't happen on the first try, then complete all the extra objectives, which requires about five playthroughs, and even more if you screw up. So, you'll end up havign to play each mission about 6 or seven times. This makes every mission repetitive and takes away from the game's overall fun.

    In the end, Ground Zeroes has great gameplay and an amazing presentation, which shows that Phantom Pain could easily be one of the best games of the year when it comes out. However, Ground Zeroes' overall lack of content and cheap replay value leave me with a sour taste in my mouth toward it, which is ultimately very sad for what could've been a great game.
    … Expand
  5. Apr 24, 2014
    6
    Despite being a game with great gameplay and beautiful graphics, Ground Zeroes fails to deliver a compelling prologue to the Phantom Pain. IfDespite being a game with great gameplay and beautiful graphics, Ground Zeroes fails to deliver a compelling prologue to the Phantom Pain. If the Phantom Pain can deliver a compelling story with the same other attributes of Ground Zeroes, we can expect a great game in the future.… Expand
  6. Apr 6, 2014
    4
    Infuriatingly short. I can't even call this DLC quality content. It's more like a demo--like the ones I used to see included in my copies ofInfuriatingly short. I can't even call this DLC quality content. It's more like a demo--like the ones I used to see included in my copies of PC Gamer years ago. In fact, I remember a Metal Gear demo around the time that took me longer to complete that this train wreck.

    I've read quite a few of the reviews from the magazine lackeys, and I found them wanting (no surprise there). This game looks *nice*, but it is by no means a PERFECT SCORE kind of impressive, even if you were to ignore the fact that it's a 30 dollar demo. The environment lacked almost anything in the way of impressive detail, and the story had the charm of a bad translation to an off-brand JRPG.

    I'm embarrassed for Konami just as much as I am angry at them. Everything about this screams shameless greed, and claiming that this couldn't exist as a prologue within Phantom Pain is an affront to the intellect of all Konami's customers.
    … Expand
  7. Sep 1, 2015
    0
    Don't Hayter player? Hate the game.

    But seriously (because I need 150 characters), unless Hayter makes a reappearance for Solid Snake /
    Don't Hayter player? Hate the game.

    But seriously (because I need 150 characters), unless Hayter makes a reappearance for Solid Snake / Big Boss showdown with Hayter / Anyone (or for any other reason he resumes the role of Snake), I may never pick up the series again.

    Seemed like Kojima just went for Sutherland's star power even though Hayter's voice acting was a defining part of the MGS experience for the english speaking audience.

    Hayter Playa fo laif!
    … Expand

See all 295 User Reviews