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WALT SIMONSON: INTO THE WORLD OF WARCRAFT - NEWSARAMA





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Old 10-25-2007, 03:52 PM   #1
MattBrady
 
WALT SIMONSON: INTO THE WORLD OF WARCRAFT

Next month, the online role-playing phenomenon, World of Warcraft once again takes to the comic book market, this time as a new series published under DC Comics’ Wildstorm imprint. Written by Walter Simonson, with art by Ludo Lullabi and Sandra Hope, the new series will start with the story of a human found on the shores of Kalimdor, and stuck between the forces of the Alliance and the Horde, as it turns out that his past holds more than even he might know.

We caught up with Simonson to talk orcs, dwarves, goblins and all the rest.

Newsarama: First off Walt, how did you end up on this project? Was it just an out of the blue call, or were you nosing around DC, looking for something to work on?

Walt Simonson: Scott Dunbier, a former editor at Wildstorm and an old friend, called up out of the blue to ask me if I would be interested in writing the comic. We chatted about it for a bit and it sounded like something I would be interested in doing.

NRAMA: Initially, did you know that much about World of Warcraft, its mythology, its fans and its culture? If not, what was your learning curve like, and how quickly did you have to "Cram" so to speak, to get it all down?

WS: I’ve had to do a lot of cramming! I knew about Warcraft as a game but had not played it. I do play some video games but I play on game platforms like Nintendo rather than on the computer. Consequently, I am a little familiar with role-playing game structure and such. However, the Warcraft world is so large and complex that I’ve taken all the help I can get. Weezie [Simonson’s wife, Louise] has been doing a ton of research for me. [laughs] Fortunately, there’s a lot of information on the web about the Warcraft world, and Blizzard themselves have been incredibly helpful answering questions and making suggestions.

NRAMA: So have you ever played the game? What was your experience when you gave it a go?

WS: I have played the game a bit and enjoyed it right from the beginning of trying to create my own character.

The problem is that playing the game is such a lengthy process that I didn’t feel I was learning the stuff I needed to know as fast as I needed to know it to really construct a story on deadline. I think this is one of those deals where if Wildstorm had wanted a Warcraft comic a year from now, then perhaps I could have accumulated enough playing experience and leveled to 70! But researching the world and the lore through all the various websites of information, books, friends who play Warcraft, and the material that Blizzard has sent me has proven to be a pretty effective way of budgeting my time for storytelling purposes.

NRAMA: Given the length of time it's been around, as well as the experiences people have had playing it, WoW has a pretty rich backstory and continuity built-in. Is it comparable to say, coming in as a writer on a long-lived comic character, or different, due to the type of interactivity people have with it?

WS: I think the difference between working on a long-running comic and a game like Warcraft is the difference in the nature of the creation of the two worlds. The characters I generally write in mainstream comics are the collaborative results of many, many people over a number of years. Consequently, a certain amount of variant history is present across the run of comics. And while WoW has been around for awhile now, it seems to me to be a more coherently constructed world.

It’s similar to writing a comic about a character who has been around for some time but the continuity is definitely tighter.

Another difference is that in mainstream comics, mostly you get handed a character to write who already exists within the company’s universe and consequently has a characterization, a history, a ‘life’. In Warcraft, it’s more a matter of inventing characters and then fitting them into the universe at hand.

NRAMA: That said, what will your stories be about? Is it safe to say that, big-picture wise, you're telling stories that use WoW as a backdrop, rather than inserting elements from the games, or will you be including them?

WS: In fact, I’m used both approaches simultaneously. I’m inventing a lot of stuff, characters and situations. I’m also creating characters based on some upcoming action figures from Warcraft. And I am trying to construct all these characters and use them within the (extremely large) confines of the Warcraft world. All of this means using elements from the game in profusion, locations, existing characters within the game, lore—it’s all in the story. So essentially, I’m weaving together invented material and existing material as well. If you’re already familiar with Warcraft, you’ll recognize some of the characters, situations, and locations. If you’re new to the World, you’ll find all the information you need to follow the story within the comic.

NRAMA: Okay then, where did this particular story come from? Was it your pitch after you mulled over the ingredients and world, or was it something Blizzard suggested as a good starting point?

WS: Actually, it was sort of both. I did a lot of research on the Warcraft world and came up with a possible story arc. Blizzard went over the material, and made some extremely cogent suggestions for binding my original ideas into stories and lore that already existed within the Warcraft canon. In the end, it seems to me that the story and its direction is an indivisible combination of Simonson and Blizzard.

NRAMA: So for the few people online who've never played it or experienced it, but know you and your work, sketch out the WoW a little in terms of its environments, creatures and inhabitants - specifically those that will be playing a role (major or background) to your story...

The Warcraft world itself consists of several large continents set in the ocean. There are several races, humans, dwarves, orcs, elves, goblins, taurens, trolls, ogres, dragons etc. – that inhabit the continents and a variety of kingdoms and smaller social structures like guilds. Those familiar with fantasy based on northern European models will recognize elements such as goblins, elves, dwarves, and so on. But there are also a lot of creations that are quite specific to the Warcraft world. The races have a long, often intertwined history that includes both conflict and collaboration. And members of all these races appear in the storyline, some only in brief appearances, some in more important roles in the tale.

The essential division of the races in Warcraft is the division between the Horde and the Alliance. Each race belongs to one division or the other. There was originally war between the two sides; now things have become more complicated. And I’m not going there in a short interview!

This story also involves a fair amount of traveling across the geography of the Warcraft world, eventually moving between continents.

NRAMA: Let's get into your story a little from the preview pages - a mystery man washes up after a shipwreck, and...? What ball starts rolling from there?

WS: Hummm. I really don’t want to give anything away here, especially not before the first issue comes out – but my original notion was to begin my story by creating a central human character who is a sort of tabula rasa, much the way a gameplayer who is just starting to play Warcraft begins. Though a series of adventures and happenstances, the character grows in stature, knowledge, and power. That idea has been modified to work the character into the Warcraft lore more effectively but the idea of a mystery character—who is in fact a mystery to himself—remains. The story arc of the character introduces him to various members of other races, some of whom befriend him, some of whom do not. Some characters from both Horde and Alliance accompany him during a part of his journey and everybody doesn’t always get along swimmingly. But the central character’s quest is a search for his own identity and his place in the Warcraft world, and in this search, he is both aided and hindered by a variety of rather unique individuals.

NRAMA: On the art side, what's your working relationship with Ludo like? Do you suggest panels and/or thumbnail things out, or are you just scripting, and letting him handle the rest?

WS: Hey pal, Ludo’s on his own!

Actually, we’re working in what used to be called “Marvel” style. I write out a rough outline of a plot. Hank Kanalz, my editor at Wildstorm, and Mick Neilson at Blizzard and me and sometimes others usually have a long conference call to go over stuff once everybody’s had a chance to digest the plot and its implication for the Warcraft world. I take extensive notes and then work out a final plot. That’s gone over carefully, and then passed on to Ludo.

One additional note—before doing any of the above, I worked out a general story outline for the entire series across 12 issues of six issue story arcs each. So when I say that I work out a plot, it’s not like I’m writing it completely from scratch. Everybody has the outline so we have a pretty good idea of where we’re going from the beginning. There is a certain amount of serendipity involved but the overall outlines of the story have already been laid down.

But I don’t have any direct contact with Ludo but work through Wildstorm. He sends back pencils and I write the script from his drawings. And we’re off and running. And I think he’s doing great Warcraft stuff!

NRAMA: What kind of oversight does Blizzard have on this? What kind of approvals do you have?

WS: Blizzard has been very careful to oversee the project from the beginning. And as you would expect, in terms of history and lore, they have been unstintingly helpful. I would like to give an extra tip of the hat to their historian, Evelyn, who comes down on us all like a ton of very gentle bricks when we screw something up, historically speaking. I can’t even begin to imagine what her dreams must be like! Or what this project would be like without her help.

But essentially, Blizzard is with me every step of the way.

NRAMA: Have you been told so far, that anything is off limits?

WS: I don’t know about anything being ‘off limits’. Once you set a story in motion, it does take on a certain life of its own, and while Blizzard is guiding us to keep the content of the comic in line with the game, there haven’t been any ‘off limits’ problems I can think of. (There was that one scene that involved three night elves, a tauren, and two bottles of molasses but that got nixed right out of the box, darn it!)

NRAMA: Not 100%, but it sounded…dirty or wrong. You’d mentioned the format - the solicitation mentions that your first story is six issues long, and then? A related arc? A totally unconnected arc? Is there an overarching story to the series as you're writing it?

WS: The series is really going to be one overarching story, told in two six issue arcs. The first arc will be able to be read on its own. The second arc does depend on the setup from the first arc but has its own story. The final resolution will complete both the second story arc and the overarching story arc for both series.

NRAMA: Wrapping this up - sell it - what's coming up in the first arc, where are you looking to go, and why should folks, both WoW gamers and non-gamers give this a try?

WS: If you’re a non-gamer, World of Warcraft the comic is full of kick-ass action, heroic deeds, foul deception, and perhaps even a hint of romance. For gamers, besides all of the above, the comic takes as its subtext the exploration and perhaps even the revelation of some hitherto unsolved mysteries within the game itself. This is particularly true for long-time Warcraft gamers or those gamers who’ve really gotten into the game and learned its history. At the same time, the comic introduces new characters and situations that are an outgrowth of the wider world of the game. It ain’t just a Horde vs. Alliance slug-fest - but there is plenty of slugging!

More I cannot say under penalty of – well, let’s just say the consequences would be extremely unpleasant for me.

World of Warcraft #1 is due in stores on November 14th.
 
Old 10-25-2007, 04:07 PM   #2
DBoy77
 
Warcraft at Last

Cool First Post and on a sure to be first class comic
 
Old 10-25-2007, 04:09 PM   #3
AbacusComics
 
WoW.

This could be huge!
 
Old 10-25-2007, 04:11 PM   #4
scottmdavis
 
i'd be even more stoked if Simonson was on art chores as well as writing it.
 
Old 10-25-2007, 04:12 PM   #5
seethruhero
 
Considering I'm playing WoW right now, I'm all over this.

I love the storyline. This could be awesome.
 
Old 10-25-2007, 04:12 PM   #6
Skyrider
 
Saw this a few weeks ago. I'm pretty psyched, I just hope that the writer's had a nice long talk with Chris Metzen a Blizzard. Otherwise this comic could to go south really quick.

Honestly though, a one hour talk with Metzen would be more efficient than a WEEK of trying to find stuff online. The man pretty much IS Warcraft lore.

Last edited by Skyrider : 10-25-2007 at 04:14 PM.
 
Old 10-25-2007, 04:13 PM   #7
Spartan
 
Great interview!
 
Old 10-25-2007, 04:29 PM   #8
sweetmisery
 
Im in of course, and my cousin will be buying this as well.

Not much of a fan with the art though, got a bit of anime style in it, and Ive seen it many times here in Asia.
 
Old 10-25-2007, 04:29 PM   #9
Blackbeard
 
Oh, man... I can't wait to pick this up!

Excellent interview, Walt!
 
Old 10-25-2007, 04:35 PM   #10
Samy Merchi
 
If not for a no-name artist, I could easily see this doing Dark Tower kind of figures and really being one of the prime non-superhero comics in our industry.

With the low amount of zots that DC has put in the art chores (and mind you, I'm talking about market value/recognizability, not saying that the art is of bad quality) I'm a lot more skeptical of the book doing high numbers.

I sure will be curious as hell to see the ICv2 numbers for the early issues!!
 
Old 10-25-2007, 04:40 PM   #11
Skyrider
 
Quote:
Originally Posted by Samy Merchi
If not for a no-name artist, I could easily see this doing Dark Tower kind of figures and really being one of the prime non-superhero comics in our industry.

With the low amount of zots that DC has put in the art chores (and mind you, I'm talking about market value/recognizability, not saying that the art is of bad quality) I'm a lot more skeptical of the book doing high numbers.

I sure will be curious as hell to see the ICv2 numbers for the early issues!!

8 million + subscribers.

If even 2% of them purchase this book, that would've be enough to make it into the Top 5 comics sold last month.

Ponder that for a bit. The numbers are awe inspiring.
 
Old 10-25-2007, 05:24 PM   #12
johnny.blaze
 
The LawGiver

All i want to know is if the LawGiver will be in it


 
Old 10-25-2007, 05:28 PM   #13
Stormbreaker
 
Interesting. I've got the three Warcraft strategy games, but never got into WoW. I just don't believe in having to pay a subscription fee for a video game, but that's just me. But I think this series will be right up Walt's alley and I think the art suits the tone of the game (the graphical style of WoW looks very bright and animated, as does the art here). I'll definitely give it a go!
 
Old 10-25-2007, 06:01 PM   #14
Mr. B
 
This will be the greatest comic book in the world............of warcraft.
 
Old 10-25-2007, 06:03 PM   #15
adama
 
Never played WoW as you kids call it but I'm getting this. Art is ok but Sandra Hope's colors makes everything better. I think I'm really going to like this.
 
Old 10-25-2007, 06:06 PM   #16
Zabardast
 
Quote:
Originally Posted by Mr. B
This will be the greatest comic book in the world............of warcraft.
 
Old 10-25-2007, 06:18 PM   #17
Spot
 
I'm VERY impressed by Ludo Lullabi's artwork. I'd buy this series for the artwork alone. The fact that Walt is writing it is the very delcious icing on the cake.
 
Old 10-25-2007, 06:46 PM   #18
Skyrider
 
Quote:
Originally Posted by Stormbreaker
Interesting. I've got the three Warcraft strategy games, but never got into WoW. I just don't believe in having to pay a subscription fee for a video game, but that's just me. But I think this series will be right up Walt's alley and I think the art suits the tone of the game (the graphical style of WoW looks very bright and animated, as does the art here). I'll definitely give it a go!

Even if you haven't played WoW, check www.wowwiki.com and brush up on some of the changes that have happened to Azeroth since the death of the World Tree.

There's actually been a lot going on and I hope that the comic ties into the global Warcraft storyline.

I'd LOVE to see some locales like Shattrath on paper!
 
Old 10-25-2007, 06:59 PM   #19
blankpoint
 
Quote:
If even 2% of them purchase this book

Yeah, *IF*

I did not order heavily even though my store actually also is an internet gaming place, simply because I do not see DC's advertising support behind this. I did not sell many of the manga-sized Warcraft comics either. If there is buyer demand, I will happily up my order, but right now, this doesn't look like it will be a huge crossover hit for me like Buffy and Dark Tower. I can't stand Buffy myself, but it's selling better for me than Civil War even did.
 
Old 10-25-2007, 07:17 PM   #20
FIG
 
In all honesty, I am not impressed by the interior artwork and think it is a mistake to decide on using an artist with such a loose, anime style. I can understand trying to get sort of a Joe Madureira look but this isn't even close and there are so many better, amatuer artists out there with their own appealing style that could have filled the role of penciler so much better. What a shame for such a cool idea. Please note that this is my own opinion and I am not out to offend anyone but simply to give honest feedback.
 
Old 10-25-2007, 07:26 PM   #21
Cray_ws
 
Quote:
Originally Posted by Skyrider
8 million + subscribers.

If even 2% of them purchase this book, that would've be enough to make it into the Top 5 comics sold last month.

Ponder that for a bit. The numbers are awe inspiring.
You consider 2% awe inspiring, no wonder this industry will never grow.
 
Old 10-25-2007, 07:42 PM   #22
HughSterb
 
Can't wait! Love WoW, love Simonson! Bring it on!

Imagine-- real Orcs taking the real trip to Ogrimarr wouldn't have to deal with Barrens chat!

Leeeeroooyyyy!!!!
 
Old 10-25-2007, 07:54 PM   #23
Michael C Lorah
 
I know nothing of this Warcraft thing (well, I mean, I know it's a game, but I don't have anything close to the time required for gaming), but Walter Simonson is a guaranteed first-look creator, no matter the project. Looking forward to it.
 
Old 10-25-2007, 07:56 PM   #24
Skyrider
 
Quote:
Originally Posted by Cray_ws
You consider 2% awe inspiring, no wonder this industry will never grow.

Considering how 2% of the game's player population would be enough to toss that comic into the top five releases of a month? That's pretty impressive and would be about 160,000 units.

1% is still 80,000 which is more than many comics in the industry sell right now.

I'm speaking purely from a sales potential point of view here of course. Hence why it's a smart deal for DC/Wildstorm.
 
Old 10-25-2007, 10:07 PM   #25
seamonkey
 
I hope Walt can work in Leeroy Jenkins somewhere.
 
 
   

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