Hearts of Iron IV

Hearts of Iron IV

79 ratings
OWB - Rising Tide
   
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File Size
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Updated
54.905 MB
Sep 8 @ 9:52pm
Oct 2 @ 10:05pm
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OWB - Rising Tide

Description
OWB - Rising Tide
A submod for Old World Blues that gives the Mirelurk Tribe somewhere to go once the Kingdom of M'lyeh is founded.
What it adds
Everything unlocks after Old World Blues' final Mirelurk focus, The Kingdom of M'lyeh.
  • new units
  • new focuses
  • new decisions
  • new leaders
  • new ideas
  • new operations
  • new events
  • new portraits
  • new main menu
Status
Early release, and lightly tested. If something is broken or a number feels wrong, say so in the comments.

Github[github.com]
Sponsor me[github.com]
10 Comments
Sep 14 @ 10:30pm 
Content for my favorite nation in the mod. I can't thank you enough for that, I'm always looking for excuses for another Mirelurk Tribe run and this mod will be required going forward.

I don't know if you had further ideas for the Rising Tide or not but what's here is definitely appreciated. Between the Special Forces and the Books buffs makes a World Conquest much more on the table. Though just due to Oregon/Washington's population being limited the cost of those Rituals is pretty steep. One thing you're always struggling for as the Mirelurk Tribe is manpower, those Focuses that net cores are Godsends.
Zethar  [author]
Sep 14 @ 4:52am 
> I'm not sure it's worth having two different types of new amphibious special forces. They compete for the same special forces allowance

This is a fair point, it would work the same if I made 1 eldritch unit type and star spawn was just an equipment upgrade on deep ones equipment. But I thought that might not be as fun thematically, it doesn't have quiet the same hype impact just having an equipment upgrade (even if mechanically its the same).

> I also didn't really find myself using the rituals

I guess I need to debuff everything and make the rituals stronger to make them worth using.

> Had fun with the campaign though, and for once my game didn't crash.

Thankyou!
Sep 13 @ 12:27pm 
I'm not sure it's worth having two different types of new amphibious special forces. They compete for the same special forces allowance, and receive all the same bonuses from research. I also didn't really find myself using the rituals. Had fun with the campaign though, and for once my game didn't crash.
Sep 13 @ 1:35am 
Great job, we were thinking about working on the mirelurk tribe, but you got it covered
Sep 12 @ 4:28am 
Only 14 new focuses? That is it?? Hard pass - needs a lot more to be worth downloading.
All Heil Mr. Crab
Sep 10 @ 6:46pm 
just want to say work perfect :) ! just finish my world conquest
Sep 10 @ 3:48pm 
Cthulhu fhtagn!
Sep 9 @ 8:01am 
Very nice little mod
Sep 9 @ 3:44am 
This is great!