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2026.
@article{worldgen_Wang_2026,
author = {Wang, Dilin and Jung, Hyunyoung and Monnier, Tom and Sohn, Kihyuk and Zou, Chuhang and Xiang, Xiaoyu and Yeh, Yu-Ying and Liu, Di and Huang, Zixuan and Nguyen-Phuoc, Thu and Fan, Yuchen and Oprea, Sergiu and Wang, Ziyan and Shapovalov, Roman and Sarafianos, Nikolaos and Groueix, Thibault and Toisoul, Antoine and Dhar, Prithviraj and Chu, Xiao and Chen, Minghao and Park, Geon Yeong and Gupta, Mahima and Azziz, Yassir and Ranjan, Rakesh and Vedaldi, Andrea},
title = {WorldGen: From Text to Traversable and Interactive 3D Worlds},
journal = {IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
year = {2026},
}
We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that can be immediately explored or edited within standard game engines. By combining LLM-driven scene layout reasoning, procedural generation, diffusionbased 3D generation, and object-aware scene decomposition, WorldGen bridges the gap between creative intent and functional virtual spaces—allowing creators to design coherent, navigable worlds without manual modeling or specialized 3D expertise. The system is fully modular and supports fine-grained control over layout, scale, and style, producing worlds that are geometrically consistent, visually rich, and efficient to render in real time. This work represents a step towards accessible, generative world-building at scale, advancing the frontier of 3D generative AI for applications in gaming, simulation, and immersive social environments.