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libGDX websockets implementation

Java 2 Updated Jul 15, 2026

Box3D is a 3D physics engine for games

C 6,533 354 Updated Oct 5, 2026

The most powerful local music generation model that outperforms almost all commercial alternatives, supporting Mac, AMD, Intel, and CUDA devices.

Python 13,069 1,676 Updated Oct 5, 2026
Java 10 3 Updated Oct 23, 2025

WebRTC library for libGDX and beyond

Java 8 1 Updated Apr 14, 2026

An open-source SDK for PSP homebrew development.

C 1,189 185 Updated Oct 2, 2026

A simple header redefinition & utility library to translate sceGu styled code into OpenGL styled code

C 21 2 Updated Jun 18, 2023

IntelliJ IDEA & IntelliJ Platform

Java 20,612 6,080 Updated Oct 6, 2026

Flax Engine – multi-platform 3D game engine

C++ 7,041 718 Updated Oct 5, 2026

Extension to support WebGPU on LibGDX

Java 18 4 Updated Aug 1, 2026

A Work-In-Progress TeaVM C backend for libGDX

Java 4 Updated Jan 26, 2026

A turn based action RPG written in Kotlin using LibGDX and LibKTX.

Kotlin 27 9 Updated Mar 6, 2026

Java interface to native WebGPU

C++ 3 1 Updated Apr 10, 2025

Proof of Concept of WebGPU wrapper for Java similar to LibGDX

Java 2 1 Updated Apr 16, 2025
Java 49 5 Updated Apr 26, 2026

Advanced Cross Platform Audio Engine for libGDX based on MiniAudio

C 78 13 Updated Sep 27, 2026

Grok open release

Python 52,236 8,545 Updated Aug 30, 2024

KTX2/Basis Universal supercompressed GPU textures for libGDX game framework.

Java 28 3 Updated Aug 23, 2026

GDMaim is a GDScript obfuscation plugin for the Godot Engine.

GDScript 1,293 75 Updated Oct 5, 2026

Demo of a space game made with Godot and voxels

GDScript 301 39 Updated Nov 26, 2025

Voxel module for Godot Engine

C++ 3,925 357 Updated Oct 1, 2026

A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin

Kotlin 592 51 Updated Sep 29, 2026

Heightmap rendering using gl_VertexID magic

C# 113 8 Updated Mar 29, 2024

Greedy meshing algorithm for voxel models

C# 669 52 Updated Aug 14, 2024

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ 11,664 975 Updated Oct 4, 2026

Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations.

Java 217 26 Updated Jul 4, 2021

Colorizing text editor for Dear ImGui

C++ 260 44 Updated Sep 26, 2026

Colorizing text editor for ImGui

C++ 1,731 363 Updated Nov 24, 2025

Fork of JNI-based Lua scripting language integration for the JVM

Java 21 20 Updated Aug 21, 2023
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