Procedural world map generator
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Updated
May 2, 2019 - C#
Procedural world map generator
A helpful unity window to aid in world building / prefab organization
Unity project to create 2D polygonal maps. Includes a fully configurable map editor to create maps, and also some games using the map generator.
A highly customizable dotnet core library that procedurally generates tile-based fictional worlds.
PLGL is a code library designed for game developers, fiction authors, and worldbuilders to procedurally generate stylized sentences using the constraints of a fictional language.
A fantasy lore generator useful for building fictional worlds
A local novel-writing engine: SQL Server canon for whole fictional universes, a desktop Writer, and a CLI and MCP server so Claude can draft, read and repair books against that canon.
Procedural strategic map generator with tectonics, terrain, climate, hydrology, and region generation.
Building a digital Middle-earth GIS: terrain, settlements, roads, regions, history, and lore represented as interconnected geospatial data.
Track characters, timelines and continuity across a long-running fiction series.
WPF desktop app for annotating map images with interactive markers — categories, statuses, links, image attachments, undo/redo, and offline single-file HTML export
Craft endless dungeons with AI-driven lore and loot: A C# framework for dynamic dungeon crawlers.
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