webgpu
Here are 2,943 public repositories matching this topic...
VB6 Studio Web — a browser-native classic Visual Basic IDE, form designer, source runtime and controls library in HTML, CSS and JavaScript, with a debugger, WebGPU drawing and single-file HTML app export.
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Oct 6, 2026 - JavaScript
Essays, experiments, a game, and paintings. A handwritten static site (no framework, no build step) and home of the browser mining game Grand Motherload.
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Oct 6, 2026 - JavaScript
❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.
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Oct 6, 2026 - TypeScript
Open-source Mermaid diagram editor with AI assistance
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Oct 6, 2026 - TypeScript
Three.js-compatible application specializer with a Rust/Wasm + WebGPU execution core: compiles ordinary Three.js apps into specialized update kernels, packed GPU state, and persistent render schedules. Full r186 compatibility, zero feature cuts, honest 2x/3x benchmark gates.
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Oct 6, 2026 - JavaScript
A lightweight C++ toolchain and framework for WebAssembly.
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Oct 6, 2026 - C++
Local-first, cross-platform design suite for vector graphics, layout, typography, motion, prototyping, and print — no subscription, no cloud account required.
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Oct 6, 2026 - TypeScript
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new
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Oct 6, 2026 - C++
Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
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Oct 6, 2026 - C++
Overpowered modular, high-performance, deterministic multiplayer-first TypeScript engine with data-oriented architecture and GPU-native rendering.
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Oct 6, 2026 - TypeScript
A private AI summarizer in your browser for articles, videos, emails, and more. It runs on your device with WebGPU (Chrome), Transformers.js (Firefox), or your own local Ollama or llama.cpp. Inspired by Mozilla's Orbit.
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Oct 6, 2026 - JavaScript
Multithreaded 2D web game engine: 50,000+ entities and 250,000 sprites at 60 FPS in a browser tab. ECS, Box2D 3.2 on WASM (pthreads, SIMD), LiquidFun fluids, WebGL + WebGPU, compute shaders, lighting, tilemaps. About 1 MB. Open source.
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Oct 6, 2026 - JavaScript
Open-source IFC toolkit: WebGPU rendering, columnar in-memory store, exact-arithmetic geometry kernel. Runs from a CDN. 30+ TypeScript packages and 5 Rust crates.
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Oct 6, 2026 - TypeScript
Run classic Windows games in your browser. A high-level-emulation engine that boots real x86 Windows executables and reimplements Win32, COM and DirectDraw/Direct3D on WebGPU, WebAudio and OPFS
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Oct 6, 2026 - TypeScript
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