Godot/Unity3D System Design Architecture
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Updated
Sep 24, 2026 - C#
Godot/Unity3D System Design Architecture
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
Unity HTFramework, a rapid development framework of client based on Unity.
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, and a UI module based on MVMC, and other basic functions support.
🚀Actors is a framework empowering developers to make better games faster on Unity.
🎲 ECS Framework for Unity Game Engine and .Net Platform
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
A framework for creating an arcade inspired physics system for vehicles in Unity
Demo of Streaming Binary Data format in a Unity Application for Streaming Maps in realtime
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
A set of source generators and utilities for writing fast, simple and robust code in Unity.
Architecture-agnostic code and tools to make Unity based games.
🚀 Inspector Tools For Unity Game Engine
MultiGame is a tool for rapid development in Unity
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.
Fast and Simple Script for Unity Game Engine
An open source mod manager for Unity
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