Unity Networking High Level API interacting with other assetstore packages
-
Updated
Apr 24, 2017 - JavaScript
Unity Networking High Level API interacting with other assetstore packages
"ZeLoot" brings a library that facilitates the use of websocket as a client a unity engine. the library comes as the function to solve the problem of {<!---raw (custom)--->} game server creation and also the easy implementation of the websocket in the unity project. The goal is to avoid using third party libraries and have a 100% raw websocket p…
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
Practical guide to building multiplayer board games in Unity with networking, client-server architecture, game-state synchronization, matchmaking, turn management, and mobile optimization.
Simple API Webrequest system for Unity
A Unity library for connecting, sending, and receiving with the session-socket-server.
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
Project from the Kaiju Multiplayer Engine overview video.
Use LiteNetLib as transport for UNET HLAPI
A 2D continuous physics engine with time traveling and branching.
Backend to support Discord Activities created with the Unity game engine
Use an Android device as a controller for a game on PC
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
Provides a protocol and code generation to invoke methods remotely using various communication techniques.
Synchronize devices information in real time through Unity Networking.
Was meant to be a game but discontinued.
Event based networking solution for Unity
To associate your repository with the unity-networking topic, visit your repo's landing page and select "manage topics."