📚 Library of all kind of scripts, snippets & shaders for Unity
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Updated
Oct 5, 2026 - C#
📚 Library of all kind of scripts, snippets & shaders for Unity
Essential Custom Utilities I use for my Unity Projects (Documentation and Release Coming Soon)
A lightweight, engine‑agnostic C# foundation for reliable gameplay systems. Built for clarity, determinism, and extensibility, with optional Unity/Burst layers for performance and debugging.
A set of Keep Talking and Nobody Explodes libraries that helps with mod creation.
Examples of using Functional Behavior Tree (FBT) and async UniTaskFBT (uFBT) in Unity for AI behaviors and NPC logic.
Async Functional Behavior Tree Design Pattern based on Unitask: simple, fast, debug-friendly, and memory-efficient async behavior tree in C#/Unity
Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity
A library to help you manage your scenes in Unity
An Extensible State Machine for Unity
A library to help to help you manage your services.
Small repository for my custom library. May contain redundant items which can be manually excluded.
Runtime Icon (previews) generation for Unity
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
A unity Library with some useful and simple methods
Make UI tabs easily.
A utility to create typing effect for TextMeshPro. Seamlessly support Ruby (Furigana) thanks to RubyTextMeshPro.
Adding support for Ruby (Furigana) to Unity TextMeshPro.
C# Utility Library for Unity with great amount of methods to improve the overall working experience.
Includes classes which add additional functionality to classes such as Vector2 to Unity.
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