A new way for developers to exchange card content in a common and consistent way.
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Updated
Oct 6, 2026 - C#
A new way for developers to exchange card content in a common and consistent way.
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader binding
A complete framework for data control and composition in the vvvv visual programming environment.
Now you can edit Component/Volume fields in Unity Timeline more easily without writing code
Provides an easy way to change Playable Director's Bindings and Clips at runtime.
A powerful and intuitive .NET library for defining, filtering, transforming, and scheduling instant and period timelines.
To associate your repository with the timeline topic, visit your repo's landing page and select "manage topics."