Q-learning and SARSA algorithms from Sutton's Reinforcement Learning book.
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Updated
May 19, 2019 - Python
Q-learning and SARSA algorithms from Sutton's Reinforcement Learning book.
Solutions and figures for problems from Reinforcement Learning: An Introduction Sutton&Barto
Comparison of bandit algorithms from the Reinforcement Learning bible.
An environment for tabular Reinforcement Learning agents.
Selected algorithms and exercises from the book Sutton, R. S. & Barton, A.: Reinforcement Learning: An Introduction. 2nd Edition, MIT Press, Cambridge, 2018.
python code successfullly reproduce the Gambler problem, Figure 4.6 of Chapter 4 on Sutton's book, Sutton, R. S., & Barto, A. G. (1998). Reinforcement learning: An introduction (Vol. 1, No. 1). Cambridge: MIT press.
My bachelor thesis in Bioinformatics
Multi armed bandits code based on Sutton & Barto Reinforcement Learning Book
Some reinforcement learning algorithms to play snake game
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