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snapping

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Unity Editor tools to snap selected GameObjects and Spline Knots to the nearest Terrain. Batch-align props and spline-authored roads/rivers to uneven ground, with Undo support. Editor-only, no runtime components.

  • Updated Sep 28, 2026
  • C#
blaeu-lib

A plugin-first geospatial editing kernel in TypeScript: MapLibre GL rendering, a GeoJSON feature store, proj4/EPSG working CRS, snapping as interaction middleware, cross-plugin undo/redo, and JSTS topology validation — with cadastre, urban-planning and game level-editor presets on one unforked core.

  • Updated Sep 22, 2026
  • TypeScript

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