shader-compiler
Here are 19 public repositories matching this topic...
Shader compiler program for the UntitledVulkanGameEngine
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Oct 5, 2026 - C++
C# shader compiler for Vulkan: Roslyn validation, typed IR, SPIR-V artifacts and generated GPU data packing.
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Sep 30, 2026 - C#
naga shader translator (wgpu) compiled to WebAssembly
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Sep 30, 2026 - Rust
Makes Crimson Desert run on AMD Polaris (RX 470-590), which the game otherwise refuses to launch on. A D3D12 shim plus patched vkd3d-proton, with the full engineering report.
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Sep 3, 2026 - Batchfile
Pure-Zig GLSL to SPIR-V compiler and SPIR-V cross-compiler (HLSL / MSL / GLSL / WGSL). In-process, no C++, C ABI.
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Aug 26, 2026 - Zig
Host-side Cg compiler using libshaccCg.suprx and a headless Vita3K, imitating Sony's offline Cg compiler.
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Aug 26, 2026 - C++
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
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Jul 30, 2026 - Python
An experimental PlayStation 5 emulator written from scratch in Rust. Currently an ELF64 loader.
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Jul 30, 2026 - Rust
SPIR-V to PS4/PS5 Shader Binary compiler (Mesa 26.2.0 NIR+ACO)
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Jul 21, 2026 - C
Preprocess and format the shader code.
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Mar 7, 2026 - JavaScript
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Nov 3, 2025 - C
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Oct 29, 2025
Shader compiler for Nintendo Switch, targeting the deko3d API (based on mesa/nouveau sources)
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Mar 12, 2022 - C++
An experimental custom shader language written in Pharo.
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Jan 22, 2021 - Smalltalk
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