🔳 Site layers render in simple grid format.
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Updated
Oct 27, 2017 - JavaScript
🔳 Site layers render in simple grid format.
A simple ray tracer written in c [WIP] <- Not anymore, writing a ray tracer in c is not my cup of tea, C++ here I come
Quake-like 3D Software Renderer
Very very simple toy OpenEXR renderer application written in Rust
Vulkan renderer built from scratch in C++ to understand how a game engine renderer works under the hood. Blinn-Phong, OBJ loading, ImGui.
A vkQuake fork: Quake's world and models redrawn as layered GPU particle surfaces, plus a PhysX + Blast sandbox where rockets break real, walk-through holes in the walls.
Renderer for markdown, annotated images, and videos from scenario artifacts
Go package that provides functionalities for working effectively with forms
A "3D" renderer in the style of 1992's Wolfenstein 3D, also known as a Raycast renderer. Made in SDL and C++.
Python 2D raycaster renderer using pygame library for graphics. Inspired by the Wolfenstein 3D renderer.
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