Gamepad-Core Host Pro API 2026: Native C++ Gamepad Bridge Library
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Updated
Oct 6, 2026 - HTML
Gamepad-Core Host Pro API 2026: Native C++ Gamepad Bridge Library
Remap Xbox, PlayStation, Nintendo, and 300+ controllers to keyboard, mouse, macros, and scripts on macOS. Touchpad, gyroscope, swipe typing, and OBS integration.
All-in-one battery monitor for Windows: Bluetooth, 2.4GHz, AirPods, controllers, mice, and keyboards. Live tray icons per device, custom alerts, full customization. No need for separate apps per device.
Native DualShock 4 Bluetooth Classic HID host for the original ESP32. Connect a Sony DualShock 4 (CUH-ZCT1x, 054c:05c4) to an ESP32 over Bluetooth Classic and read sticks, buttons, triggers, D-pad, IMU, battery and touchpad from normal Arduino sketches.
ESP32 firmware for a mecanum-wheel robot, driven by an ExpressLRS radio or a PS4 controller, with failsafes and a companion-computer link.
Gamepad-Core Host Bridge is a native C++ library that exposes the Gamepad-Core functionality through a high-level C-compatible API.
High-performance, policy-based C++ library for Sony controllers (PS5 DualSense, PS4 DualShock, PS3). Zero Dependencies • Engine Agnostic. A flexible middleware validated across AAA engines and microcontrollers.
Windows app to test, diagnose and calibrate PlayStation DualShock 4 and DualSense controllers: stick drift, deadzones, triggers, sensors and connection, with no drivers or admin rights.
This script lets PCs without Bluetooth or USB use a PS4 controller via an Android phone. It forwards controller input through vJoy and x360ce, making games recognize it as an Xbox 360 controller. 🚀
Python CLI client for integrating, testing, and consuming the native Gamepad Core Host API.
C# console application for consuming the native Gamepad Core Host API through callbacks and Windows HID interoperability.
Open-source DualSense / DualSense Edge / DualShock 4 support for Unreal Engine 5.0–5.8
Ultra-low latency DualSense & DS4 controller mapper for Windows built with Rust & Tauri v2. Emulates virtual Xbox 360 pads via ViGEmBus with 1kHz polling, 1ms response, 60 FPS stick response curve tuner, RGB Lightbar control, and <15MB RAM.
Sony PS4 DualShock controller demo using ESP32 and STM32/HAL2.
🏎️ A modern endless racing game built in Unity featuring PS4 Controller Support, Garage System, Endless Traffic, Mobile Controls, and realistic driving physics.
A GoldHen plugin to add gyro-aim support to ps4 games that do not support it
A modular ESP‑IDF project integrating Bluepad32 for full PS4 controller input handling and a custom BLE client for controlling BuWizz power bricks. Designed for LEGO projects.
🎮 Control Claude Desktop & Claude Code (CLI) with a PS4/DualShock controller. Cross-platform (macOS/Windows/Linux).
Seguidor de seguidores, no BRASIL, que seguem TheDIYGuy999, o suíço Martin Sommer
A simple program to create and manage virtual controllers for development purposes
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