Module loader (plugin system) based on dependency injection for NodeJS applications
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Updated
Feb 10, 2017 - JavaScript
Module loader (plugin system) based on dependency injection for NodeJS applications
This project aims to provide .NET gameplay scripting interfaces for the PC releases of Rockstar North's Grand Theft Auto video game series running on RenderWare. Currently, the focus is set on the 'San Andreas' version of the game engine, support for other engine versions is being planned
A Grand Theft Auto JavaScript hook
pluginator is a plugin manager for scripted go, with plugins on filesystem or consul
A plugin loader not unlike Pathogen, for Vim 8 and Neovim.
Simple java AddOn system
Migrate to https://bitbucket.org/InterVi/jsplugins
The core of GrapheneMod, used to power extensions for it
Server for smart can
A versatile plugin loader for Unity games
A C++ POC for dynamically loading app modules (plugins), cross-platform.
Faster plugin management without going deep into Godot's plugin settings. The button should appear in upper-right corner (when you activate the plugin), where you can select plugin(s) to enable/disable.
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