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lag-compensation

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Lyra-style multiplayer action demo on Unreal Engine 5.5 — full GAS stack, 4-stage root-motion katana combos with per-swing Motion Warping, lock-on and block/parry, server-side lag compensation with favor-the-shooter rewind, prediction-correction metrics, a full deathmatch loop and BehaviorTree AI. Headless UE Automation tests.

  • Updated Sep 4, 2026
  • C++

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