Godot/Unity3D System Design Architecture
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Updated
Sep 24, 2026 - C#
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
Godot/Unity3D System Design Architecture
The code & assets for Godot/C# tutorials I published in video/text format on YouTube and Medium (🇬🇧 + 🇫🇷).
Engine recreation for Ultima Underworld and Ultima Underworld 2 using the Godot Engine
Client/Server Authoritative Multiplayer Addon for the Godot Engine
🦴 2dog is Godot in .NET
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
A mod loader and API for applications made using Godot, with the ability to load C# assemblies, XML data, and resource packs at runtime.
A Godot plugin integrating a direct deployment workflow to SteamOS
An ever expanding Godot C# game dev library to be used across several game projects
A open source 2D platformer being made in Godot 4 beta C#
A multiplayer C# game framework for Godot 3.4 Mono.
Lightweight and easy-to-use dependency injection framework for the Godot game engine
Godot Engine addon to manage RPG databases
This library provides an approach for doing composition in Godot.
Like Unity hub but for Godot
A long term progressive resource management text based MMORPG being developed in Godot.
Experimental chart system.
The code & assets for Godot/C# tutorials I published in video/text format on YouTube and Medium (🇬🇧 + 🇫🇷).
A Turn-Based RPG created with the Godot Engine using C#
An XML (de)serialization framework for Godot's C# API.
Created by Juan Linietsky and Ariel Manzur