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Game Jam

Game Jams challenge people to create games within a short period of time (usually over a weekend, a week, or a month), and with certain constraints like limited color palettes, file sizes, and themes.

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Free planning board for game developers: references, dependency-aware tasks and milestones, a critical-path timeline, burndown, game jam clock, live team projects and public roadmaps players vote on, plus an always-on-top overlay. Windows, macOS, Linux and the web.

  • Updated Oct 7, 2026
  • HTML

A 3D fog-of-war exploration game for Global Game Jam 2026. Navigate a procedurally generated city, collect fragments of light, and unmask the hidden world. Built with Three.js, TypeScript, and 100% procedural audio.

  • Updated Oct 7, 2026
  • TypeScript

Lightweight ECS-based 2D game engine in C++17 on SDL2, with a built-in tile editor, a networking module for multiplayer, and one input binding across keyboard, gamepad and touch. Targets Linux, Raspberry Pi, Windows (cross-compiled), Android and Nintendo Switch homebrew. Perfect for game jams and personal projects.

  • Updated Oct 6, 2026
  • C++

🎮 Aethoria is a fully self-contained browser RTS built in a single HTML file, featuring procedural graphics, AI opponents, fog of war, formations, pathfinding, synthesized audio, and save systems—all powered by vanilla JavaScript and the Canvas API.

  • Updated Oct 6, 2026
  • HTML