A fast, fun and stimulating object to object Mapper
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Updated
Sep 22, 2026 - C#
A fast, fun and stimulating object to object Mapper
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A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
High-performance C# ECS
Implementation of a lock-free dictionary on .Net.
Implementation in C# of LINQ concept with struct
The ultimate fast alternative to Activator.CreateInstance<T> / new T()
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
C# Hierarchical Inverted Bitmap ECS framework
UnityEngine.CullingGroup API for everyone.
Very fast C# class for weighted random picking.
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The fastest cache library written in C# for items with set expiration time. Easy to use, thread-safe and light on memory.
Weighted random selector for Unity.
High performance contract-less binary serializer for .NET
Object pooling system for Unity.
.NET library that aims to provide faster usage of C# reflection features. Especially the usage of constructor and members accessors (get/set). It also provides an ObjectWrapper object allowing to use Reflection in a faster way. And finally it offers the possibility to create strongly typed delegates.
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