San Casia Zero: Game Engine Base
-
Updated
Feb 1, 2017
San Casia Zero: Game Engine Base
Java Core Project Libraries
A modern C++ implementation of a two-player Bomberman game, built using the SFML library and EnTT.
SFML boiler plate code/ template for my other projects.
An Entity Component System library written in Kotlin
An educational 2D game engine in C with a data-oriented ECS and Lua scripting — multithreaded, SDL3-based, runs on Linux, Windows, and the browser (WebAssembly).
What later grew into a game engine
Basic ECS (Entity-Component-System) demo for personal usage
Experimental entity component system for JavaScript with supporting babel macro
An Application Framework for Visual Computing
Data (entity) Component management system software architecture library
Exploring implementing an entity-component-system architecture in TypeScript and using Pixi.js renderer.
Entity Component System Made From Scratch
Lightweight sparse-set ECS for Unity and .NET — generational entities, reactive filters, zero-allocation iteration.
Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more
EasyECS - Entity-Component-System library for Javascript-ES6
Psychic from SK-VM version(2008) to MonoGame version(2018) Porting Project
Archetype-based Entity-Component-System library for Rust
To associate your repository with the entity-component-system topic, visit your repo's landing page and select "manage topics."