AlphaZero vs Dueling Double DQN on 5x5 Dots & Boxes. Same board, same features, measured head-to-head with search disabled on both sides.
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Updated
Oct 7, 2026 - Python
AlphaZero vs Dueling Double DQN on 5x5 Dots & Boxes. Same board, same features, measured head-to-head with search disabled on both sides.
🐍 Snake game trained with Deep Q-Network (DQN) using PyTorch and Pygame
A Double Deep Q-Network (DDQN) reinforcement learning algorithm to train a Battlesnake agent. Several features are used to enhance the algorithm, including vectorized environments, prioritized experience replay, board canonicalization, self-play, and a Monte Carlo Tree Search.
Multi-cloud resource optimizer — XGBoost demand forecasting + Deep Q-Network autoscaling across AWS, Azure & GCP, with Isolation Forest anomaly detection and SHAP explanations. FastAPI · React
Highway-env reinforcement learning workspace with DQN training and a versioned TorchScript policy service.
SAVI: autonomous real-estate valuation agent for Ames, Iowa — XGBoost AVM + RL (Value Iteration, Q-Learning, Double DQN) on an event-driven AWS pipeline (S3·Lambda·EC2·SageMaker) with a live RAG agent web app
Undergraduate thesis: a DQN agent learns C-V2X sidelink congestion control, and the learned policy is read back out as an explicit density-based rule. GPL-3.0 derivative of WiLabV2Xsim.
Deep Q-Network agent for Gymnasium CarRacing with PyTorch, replay memory and frame preprocessing.
Applying Deep Reinforcement Learning for Gridworld Best-Route Navigation
Multi-agent Deep RL (Double+Dueling DQN + PER) for adaptive traffic signal control on a 2x2 grid, with SUMO and built-in simulators, emergency-vehicle preemption and a real-time dashboard.
Reproducible DQN and Double DQN agents for Udacity Unity Navigation, with multi-seed evaluation and demo.
Deep Q-Network experience replay buffer and Polyak target network averaging engine
Deep Q-Network experience replay buffer and Polyak target network averaging engine
Reinforcement learning on CartPole, written out end to end: environment, agent, training loop and evaluation, as a readable reference rather than a one-file demo.
Snake as an RL environment in PyGame, plus an unfinished Deep Q-Network agent (2023)
Double-DQN HVAC controller for a smart building, trained on real 2024 Octopus Agile half-hourly tariff and Open-Meteo temperature data. Benchmarked against a hysteresis thermostat and random policy with paired significance testing over 73 held-out days.
PyTorch replication of Wang et al. (2018) "Deep Reinforcement Learning for Dynamic Multichannel Access." DQN vs. the analytical optimal policy on the round-robin switching case
Snake agent trained with Double DQN in PyTorch.
Reinforcement learning (RL) implementation of imperfect information game Mahjong using markov decision processes to predict future game states https://github.com/lucylow/MahjongArenaMobileAppDesign
A DQN that learned Ms. Pac-Man: mean score 492 to 2578 across five fixed evaluation games, with the evidence behind every claim.
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