🗝️ Decode Nintendo 64 SLI Zelda format data with this MIPS VR4300i ASM tool, simplifying access to game assets and enhancing development.
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Updated
Oct 5, 2026 - Assembly
🗝️ Decode Nintendo 64 SLI Zelda format data with this MIPS VR4300i ASM tool, simplifying access to game assets and enhancing development.
The open-source mobile dive and decompression planner for Android & iOS, built with Kotlin & Compose Multiplatform.
A 2D HTML5 Canvas diving simulator with the Buhlmann ZHL-16C decompression algorithm, multi-gas, CCR mode, and a technical wrist dive computer-style HUD.
RLE 7-bit routines
A Dynamic File Compression Engine built using Huffman Coding that performs lossless compression and decompression of files. The project demonstrates core Data Structures and Algorithms including Min Heap, Binary Tree, and Greedy Algorithm, along with a modern Streamlit-based neon UI for visualization.
Implementation of the Thalmann Decompression algorithm
Bühlmann ZHL-16C decompression algorithm Library
An application for sound compression using modified discrete cosine transform (MDCT) technique. The application allows compression and decompression of sound, and also saving processed audio.
A compression/decompression app built with C++ using Huffman algorithm
An application for image compression using discrete cosine transform (DCT) technique. The application allows compression and decompression of images, and also saving those processed images.
it is an command user interface used to compress files using huffman algorithm(Greedy algorithm) with variable length of chunks for compressing
Import Unity Packages into Resonite
Decompression Function Extension for Nintendo's SLI Compression Format
Simple script to detect popular compression algorithms based on their magic number.
A home-brew compression engine using Huffman trees.
A Huffman with RLE for more in Compression and also a Decompression system that decompresses the created compressed file using CPP.
This Full-Stack Application (React and Springboot) was developed with the purpose of allowing a user to choose, run and compare the results of any 2 of our algorithms from our list of completed Tree Compression Algorithms that we have explored and implemented, comparing factors such as time taken and compressed image size and quality.
哈夫曼编解码压缩文件,只需在电脑选择要压缩的文件即可压缩,压缩后重新选择压缩的文件可进行解压。
This Full-Stack Application (React and Springboot) was developed with the purpose of allowing a user to choose, run and compare the results of any 2 of our algorithms from our list of completed Tree Compression Algorithms that we have explored and implemented, comparing factors such as time taken and compressed image size and quality.
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