Experimental ECS engine designed for meta-programming and next-level component patterns.
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Updated
Jan 2, 2026 - C++
Experimental ECS engine designed for meta-programming and next-level component patterns.
A header-only C++23 library for generating entities with extensible, user-defined components.
2D component based game engine written in C++ using SDL, GLM and ImGUI.
High-performance minimal C++ ECS with cache-friendly design for fast, modular entity management.
Modular UE5 inventory plugin (C++/Blueprints). Features component-based design, data-driven item pipelines, event-driven UI, and custom Merge Sort logic.
Grad school Adv Game Development project - an extensible, flexible, SUD-style/text-based game space using an inheritance hierarchy of objects that exhibit polymorphic behavior and rely extensively on templated storage containers.
A top-down action game prototype in C++23 and SFML, featuring component-based enemies, reusable weapons, and mouse aiming.
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