Standalone Lightweight, Light Detection System for Unreal Engine 5
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Updated
Jan 21, 2026 - C++
Standalone Lightweight, Light Detection System for Unreal Engine 5
Plugin for Unreal Engine that provides a system for defining and handling combo sequences
2D PLATFORM GAME
Hacker Combat is an experimental game environment enabling head-to-head competition using Cyber Security, and Computer Science
entities2 is a small turn-based command-line combat game, which (v1.0) I wrote in 2 days.
A basic medieval combat game made in Unreal Engine 4. Learning concepts and implementing it as I go.
An Agent-based Modeling project created in C++ to analyze a Coliseum scenario using QT Creator
Oh my Ghost
This is an UE5 Light Awareness plugin demo project in order to detect light conditions on any actor independent of Light Source Type, Screen Effects and similar. Original Plugin can be accessed from This Link All demo logic is present in Third Person Character blueprints.
It is made by C++. Combolu punching combat system. You can also get a special animation response from the other side for each punch. Made better with camera shake and audio responses.
Game prototype that explores and recreates the Leviathan Axe throw mechanic from the Nordic God of War series using Unreal Engine 5.
A linear text-based adventure game written in C++.
All-in-one Skyrim SKSE plugin: attack cancellation + dual-wield/unarmed blocking + TUDM dodge-cancel. MCO/ADXP compatible.
Friendly fire and line-of-fire gate for Unreal Engine 5 AI - a swept lane of the projectile's real danger radius instead of one line trace, every friendly projected forward along its own velocity so the shot is judged against where people will be, a hard block told apart from a graze, and the sideways step that clears the lane.
An Action-RPG style first-person open-world game in Unreal 5
A mod of Quake 4 for my midterm of my IT 266 class (Fall 2016). The mod renders all weapons in the game useless and replaces combat with turn-based monster battles, similar to the Pokemon games. (See the Quakemon branch for the actual project).
Turn-Based Combat Mini-game
A reusable, component-based combat and damage system for Unreal Engine 5, built in C++ with Blueprint extension points.
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