A simple hash table implementation in C, demonstrating fundamental concepts including hashing, collision resolution via chaining, and dynamic resizing for optimal performance.
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Updated
Jul 8, 2025 - C
A simple hash table implementation in C, demonstrating fundamental concepts including hashing, collision resolution via chaining, and dynamic resizing for optimal performance.
This project implements multiple hash tables to manage airline-related data efficiently. The hash tables cover planes, plane types, plane seats, passengers, reservations, flight legs, flight instances, airports, and pilots. Each hash table uses an appropriate hashing strategy and collision resolution method for optimal data access.
Java-based taxi dispatching system for single and multi-agent coordination in grid world environments
Various prototypes for game mechanics implemented in Unity.
2D circle collision detection and collision resolution
C++ console app by Nathanlie Ortega implementing a hash table with linear probing and chaining. Supports insert, search, delete, and display with a menu interface. Demonstrates collision handling, dynamic structures, and hashing concepts.
Recreation of the original Pong game using c++ and SDL2
A cool compact interactive kinematics and physics engine
Java performance analysis comparing linear probing, separate chaining and unsorted maps using student enrolment data.
Efficient spell checker built with a custom hash set and binary search tree. Achieves double performance using optimized collision handling. Showcases practical use of both data structures for fast dictionary lookups.
An implementation for shape collision resolution
Hash Table Simulator is an interactive, front-end educational simulator for learning how hash tables work. It visualizes insertion, searching, and deletion across three collision-resolution strategies. The app shows each probe step in real time, highlights active cells, and logs every action so users can follow the exact execution path.
An algorithm for Hash Table Data Structure written in Python using Linear Probing for Collision resolution.
A bouncing ball physics simulation focusing on collision detection and resolution
Educational Java implementations of core data structures and algorithms (sorting, hashing, hash tables) with step-by-step console visualizations.
A C++ implementation of the spatial hash grid optimization. Demonstrated by a basic collision simulation
Hash table and dictionary class implementation using lists and double-linked lists.
2d collision library for Go
MatrixWorld: A pursuit-evasion platform for safe multi-agent coordination and autocurricula
Simple rigid-body physics simulator powered by XPBD.
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