A bouncing ball physics simulation focusing on collision detection and resolution
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Updated
May 19, 2022 - C++
A bouncing ball physics simulation focusing on collision detection and resolution
A C++ implementation of the spatial hash grid optimization. Demonstrated by a basic collision simulation
This project implements multiple hash tables to manage airline-related data efficiently. The hash tables cover planes, plane types, plane seats, passengers, reservations, flight legs, flight instances, airports, and pilots. Each hash table uses an appropriate hashing strategy and collision resolution method for optimal data access.
C++ console app by Nathanlie Ortega implementing a hash table with linear probing and chaining. Supports insert, search, delete, and display with a menu interface. Demonstrates collision handling, dynamic structures, and hashing concepts.
Recreation of the original Pong game using c++ and SDL2
An implementation for shape collision resolution
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