A network library for client/server games written in C++
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Updated
Sep 14, 2026 - C++
A network library for client/server games written in C++
Eclipse iceoryx™ - true zero-copy inter-process-communication
📦 eCAL - enhanced Communication Abstraction Layer. A high performance publish-subscribe, client-server cross-plattform middleware.
An attempt at remaking the popular battle royale game, Fortnite, using Unreal Engine 4 and Amazon GameLift
Remote desktop and file transfer tool.
The CIDLib general purpose C++ development environment
C++ messaging and serialization library
Sample project integrating AWS GameLift with Unreal Engine
Remote administration tool with Qt5
An asynchronous low-latency trading system
Ncurses TCP Chat
A multi-room chat application in C++ using Winsock. Supports real-time messaging, private chats, undo/redo, history, and search. Built with threads, mutexes, and socket programming for concurrent multi-client communication.
Transport library for component communication based on publication/subscription and service calls.
An experimental C++17 implementation of a new Client/Server-based approach to IEEE1588 (Precision Time Protocol, PTP)
Sample asynchronous protocol-based TCP client and server apps using C++ and Boost::Asio
Modern, fast and ergonomic C++ HTTP/1.1, HTTP/2 and WebSocket server & client library for Linux, macOS and Windows, perfect for microservices.
Use regular network applications like p2p without fixed public IPs and through NAT.
Multi-client Linux telemetry engine built with C++20, epoll, immutable snapshot publication, bounded backpressure, explicit metric freshness, and replayable history.
Cross-platform C++ framework for asynchronous, distributed applications.
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