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bomberman

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A clean-room reimplementation of Interplay's Atomic Bomberman (1997) in modern C++20. Loads the original game assets at runtime and reproduces the gameplay faithfully from reverse-engineering the 1997 binary, with a deterministic lockstep simulation core (integer-only, fully hashable state) cleanly separated from an SDL3 presentation layer.

  • Updated Sep 30, 2026
  • C++

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