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audio-reactive

Here are 164 public repositories matching this topic...

fosfora

Free, open-source real-time audio & music visualizer / VJ engine, with audio-reactive GPU shaders, particles, and layer compositing, driven by WGSL and controlled with MIDI, OSC, or your phone. Cross-platform (Vulkan/Metal), with NDI, Spout, Syphon, and virtual-camera output.

  • Updated Oct 1, 2026
  • Rust

This is the code that is used for my "Rings of Saturn" light. It is very crude code right now, and there are a couple bugs, but it works for the most part. I used an electret microphone input, and a 6-channel RF receiver with remote, connected to an Arduino Mega. I plan to port this to an ESP8266 for Wifi control at some point.

  • Updated Aug 8, 2017
  • Arduino

TouchDesigner MCP server, describe a visual to Claude, Cursor or Codex and it builds a real, playable node network (audio-reactive, generative, particle, 3D, feedback) with live knobs + MIDI/OSC/DMX, then checks for errors and previews its own work.

  • Updated Aug 15, 2026
  • TypeScript

TDPilot v2.4.0 — local-first TouchDesigner AI copilot with 114 MCP tools, truthful concept routing, deterministic visual techniques, transactional execution, live validation, bounded repair, and rollback.

  • Updated Jul 23, 2026
  • Python

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