Sound Looping Matrix.
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Updated
Jul 13, 2014 - C#
Sound Looping Matrix.
O2Jam audio playback based on OpenAL
Web Audio Library with Export Support, Time Stretch, Pitch Shift + More!
In continuity of 42-Wolf3D, advanced 2.5D graphics and 3D physics engine.
sample repository for recording audio and playing it back using a custom AudioRecorder Plugin, sample project written in vuejs
Test web audio compatibility of your audio files.
Python bindings for libwinmedia, a tiny yet powerful media playback library for Windows and Linux.
This app displays lists of vocabulary words for the user to learn the Miwok language. Used in a Udacity course in the Beginning Android Nanodegree.
Easy Use STM32CubeIDE Project. Using STM32F746NG discovery board to record audio by using internal MEMS digital microphone, save it into micro SD card in .wav form and play it back trough the audio line out jack.
This Github repository contains a diverse set of web development projects, These projects demonstrate my skills and expertise in various areas of web development.
This file contain media foundation playback partial topology. You can play supported media audio files using this code.
A mobile-friendly audio player for React with a modern look and convenient usage
Explore this Music Player project, built with HTML, CSS, and JavaScript, offering a delightful audio experience. Manage playlists, control playback, and enjoy dynamic UI updates. Access the live demo for an immersive preview.
A little package that brings sound to any Go application. Suitable for playback and audio-processing.
Dead simple terminal music player written in go
This repository contains a modern and feature-rich music player app developed using React Native and Expo. The app offers a seamless audio playback experience with a user-friendly interface and essential music management functionalities.
A pure Kotlin project showcasing class usage, JUnit testing, and coroutine-based audio playback. Designed for JVM, not Android.
This repository contains a MATLAB and a Python function which I find handy for playing and recording audio from external audiocards. The audio is recorded per buffer, so it is straightforward to include (low complexity) real-time processing, such as simple microphone-beamforming.
Uma simples automação, em C#, para verificar o carregamento de uma página com validação do Windows.
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