Source code for the HappyCoders.eu articles on pathfinding and shortest path algorithms (Dijkstra, A*, Bellman-Ford, Floyd-Warshall).
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Updated
Oct 5, 2026 - Java
Source code for the HappyCoders.eu articles on pathfinding and shortest path algorithms (Dijkstra, A*, Bellman-Ford, Floyd-Warshall).
google maps for block game
Tower defense game in Java and libGDX. Enemies route through your maze with A*, and if you wall the base in completely, they pick the cheapest wall and break through it.
google maps for block game
Minecraft pathfinder written with Java
RTS game development (like starcraft, AOE1) in Java
Procedurally Generated Infinite Driving Game
Breans is an open-source Java library designed to make machine learning and AI techniques approachable, modular, and ready for real-world deployment. From building neural networks and regression models to performing clustering, probabilistic simulations, and behavior-driven AI logic.
A small project that display's maze generation using Prims algorithm, and A*, DFS and BFS path finding algorithms.
Java implementation of A* search for grid-based pathfinding
A* Pathfinding algoritm in Java
A* algorithm for BEE Class.
Graph demo applications. Path finding, space-filling curves.
Usage of A*/Astar algorithm
Java and Python implementations of the A* (A Star) path planning algorithm. Includes example test driver command line program.
Quoridor two player game
A* (A-star) pathfinding algorithm with demo
A visual representation of the A* (star) pathfinding algorithm.
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