C++ multi-agent simulation using A* and heuristic search for autonomous routing, synchronization, and pathfinding in partially observable environments.
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Updated
Oct 6, 2026 - C++
C++ multi-agent simulation using A* and heuristic search for autonomous routing, synchronization, and pathfinding in partially observable environments.
Intelligent Adaptive Route Optimization & Personal Route Intelligence Platform — Multi-objective A*/Bidirectional routing, ML travel-time forecasting, personal route brain, and interactive React map dashboard.
BFS/DFS/UCS/A* search agent with admissible Manhattan/Euclidean heuristics and a Pygame visualizer
🤖 Course materials for Principles of AI at ELTE Budapest (EIT Digital MSc). Labs and exercises covering backtracking, graph search, minimax, deep learning, and NLP with TensorFlow, scikit-learn, and spaCy — 2026/2027 Fall.
High-performance Pathfinding Engine & PWA. Features a "Shift-Left" DevOps architecture with automated ESLint v10 verification, Trivy security auditing, and Node 22 LTS containerization. Benchmarks search heuristics (A, IDA, Dijkstra) with real-time complexity analysis and 60FPS DOM-optimized rendering.
Header-only C++20 grid pathfinding and deterministic simulation library for games and headless systems.
Curated academic coursework, algorithmic problem sets, and data science experiments in Artificial Intelligence (Search & Pathfinding) and Statistical Analysis.
An intelligent full-stack campus navigation system using A* and Dijkstra algorithms to calculate optimal, accessibility-friendly routes across Alard University.
Sliding puzzle solver with hybrid A* and pattern database
Demonstration of A* algorithm in Python
Fractional Knapsack (greedy), Graph Colouring (backtracking) and A* path finding implemented from scratch in Python
High-performance aerospace flight corridor optimizer and pathfinding simulator in pure Java. Features multi-objective Dijkstra, A*, Yen's K-shortest, and an interactive radar HUD.
Multi-agent taxi fleet simulation with graph-based routing algorithms and tick-based state management.
YOLOv8 객체 탐지와 A* 주행·포격·회피를 결합한 전장상황인식 AI 시스템
Autonomous multi-agent taxi fleet simulation and benchmark evaluating A* search, Dijkstra, and market-based bidding dispatch in dynamic urban environments with Pygame visualization.
This project is an interactive GUI developed using Java and the A* algorithm to simulate robot motion planning and the optimal pathfinding process.
AI search algorithms for solving a portal-based Snake game using BFS, DFS, IDS, A*, and Weighted A*, with interactive visualization and benchmark results.
Desktop FPV drone flight simulator built with Java 21 and JavaFX, featuring 3D HUD telemetry, A* autopilot navigation, collision detection, and custom JSON worlds.
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