Various MaxScripts and plugins created from 2001 - 2008
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Updated
Aug 2, 2017 - MAXScript
Various MaxScripts and plugins created from 2001 - 2008
This repo contains notes and scripts for 3ds max content.
3ds Max plugin to copy property when exporting or importing from FBX
This script collects textures and other files used in the scene in one folder.
MatrixGame model format exporter for 3ds Max 2024
Various tools made by Alternativa Games
A set of tools working for with cameras inside max.
3ds Max script to rename low/high poly pairs by proximity for baking prep.
2026 version of Kams Scripts for 3DSMax, with SAMP/open.mp adaptions. Works with older DragonFF Blender export models.
Build real 3ds Max plugins with Claude, Codex or any coding agent — Python or C++, live inside Max, without writing against the Max SDK. The agent writes, deploys and iterates in your running session over a local MCP endpoint; a compiled host does the SDK work. 3ds Max 2026 today, more next.
RAGE Evo is a heavily enhanced and expanded version of GIMS EVO by 3Doomer, bringing GTA V modding into one modern workflow inside 3ds Max. Import and export GTA V assets directly without switching between multiple tools. Models, collisions, materials, maps, interiors, lights, occluders, textures and animations are all handled in one place.
⚡ All for Animator — 3ds Max 动画师一站式工具箱 | Keyframe · Retarget · Rig · Skin
Autodesk 3ds Max – A comprehensive toolkit for rendering, scripting, and plugin management in 3ds Max 2026.
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