# Add More Login Providers Currently supported providers are great, but it would be amazing to also include: ### - Facebook Login ### - X (Twitter) Login - ### Discord Sign in # If needed, users can provide: > - App ID > - Client ID > - Client Secret ## This will make the plugin more complete and flexible. # 2. Backend Server Integration ## Add an optional backend integration system so developers can send auth data to their own servers. ### Example Default Server (for testing) `https://127.0.0.1:8443` ## ⚠ This IP should be configurable inside the Godot Editor ### - So developers can change it easily from: Plugin Script > Backend URL #Data to Send to Backend ```{ "provider": "google | facebook | x", "token": "id_token / access_token", "action": "signup | signin", "user": { "uid": "provider_user_id", "name": "username", "email": "email", "photo": "profile_url" }, "app": { "version": "1.0", "device": "Android model", "os": "Android version" } }``` # Backend Flow ### - Client → Send token ### - Backend → Verify token with provider ### - Backend → Create/Login user ### - Backend → Return JWT / session token ## This keeps everything: > - Secure > - Scalable # Production ready ## Benefits ### ✔ Multiplayer-ready ### ✔ Secure authentication ### ✔ Useful for indie devs ### ✔ Works for all Godot users
Activity
Add CI build and release workflows (syntaxerror247#2)