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a6ff885
add folder for STLIB
bakpaul Apr 14, 2025
60352a4
Add reusable methods
bakpaul Apr 14, 2025
d024105
Add working files
bakpaul Apr 14, 2025
10082bf
Created example scenes
bakpaul Apr 14, 2025
d167479
Fix example
bakpaul Apr 14, 2025
dd9cc34
orga folders
hugtalbot Apr 14, 2025
7589706
Fix package
bakpaul Apr 14, 2025
2f844d7
bootstrap examples
bakpaul Apr 14, 2025
2c55e7d
start beginner scene
hugtalbot Apr 14, 2025
9b9e057
Move around files
bakpaul Apr 14, 2025
b989159
Move examples into SofaPython3 main example folder
bakpaul Apr 14, 2025
b42833b
Add unsaved modifications
bakpaul Apr 14, 2025
fa0bd74
reoganisation after discussion
EulalieCoevoet Apr 14, 2025
4380356
Add gemetries
bakpaul Apr 14, 2025
ba978ce
WIP FileParameters
bakpaul Apr 14, 2025
fc88100
Add beginner example
bakpaul Apr 14, 2025
7c314c6
Add unsaved changes
bakpaul Apr 14, 2025
b70a52b
Start work on visual and collision
bakpaul Apr 14, 2025
7cedc42
work on Tuesday : visual, geometry
hugtalbot Apr 15, 2025
5f183d5
add basePrefabParameters.py
hugtalbot Apr 15, 2025
97a2381
Add extracted geometry
bakpaul Apr 15, 2025
00fd16b
Fix visual example
bakpaul Apr 15, 2025
423a484
Finished collisions
bakpaul Apr 15, 2025
c97bfa3
[stlib-splib] work on prefabs: cleaning (#501)
EulalieCoevoet Jun 2, 2025
995d1b3
[stlib] adds README
EulalieCoevoet Jun 2, 2025
01531ca
[stlib] minor changes from discussion
EulalieCoevoet Jun 2, 2025
fc1404a
[splib] updates entity
EulalieCoevoet Jun 3, 2025
dd230b9
update README
hugtalbot Jun 3, 2025
57efa1d
add init in prefab
hugtalbot Jun 3, 2025
938f05b
Add first implem of entity
bakpaul Jun 3, 2025
592c13d
before the train 3/3
hugtalbot Jun 3, 2025
ca864d8
very last commit befor train
EulalieCoevoet Jun 3, 2025
1d8cdd3
WIP
bakpaul Jun 3, 2025
bacb258
Retore original. Still crash due to wrong string conversion
bakpaul Jun 3, 2025
09f45c5
[stlib] Deformable Entity (#502)
EulalieCoevoet Jun 13, 2025
d4b6042
Fix linkpath by introducing init method + make addDeformableMaterial …
bakpaul Jun 13, 2025
aad2a5e
[STLIB] Add the unified "add" in Sofa.Core.Node (#503)
damienmarchal Jul 17, 2025
1b15154
Add new tests for prefabs
bakpaul Jul 17, 2025
e2fff56
Revert modification of __genericAdd
bakpaul Jul 17, 2025
9de87d4
update addMass using elementType
hugtalbot Jul 17, 2025
5dd9eef
Add and "apply" méthod to node
damienmarchal Oct 29, 2025
475b564
Add a spot model
damienmarchal Oct 29, 2025
84a22bd
Add few experiment with prefabs
damienmarchal Oct 30, 2025
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before the train 3/3
  • Loading branch information
hugtalbot authored and bakpaul committed Oct 28, 2025
commit 592c13d96d4eb68c827877fcc39586ed9ee33fff
10 changes: 9 additions & 1 deletion splib/core/enum_types.py
Original file line number Diff line number Diff line change
Expand Up @@ -39,4 +39,12 @@ class ElementType(Enum):
class StateType(Enum):
VEC3 = 3
VEC1 = 1
RIGID = 7
RIGID = 7

def __str__(self):
if self == StateType.VEC3:
return "Vec3"
if self == StateType.VEC1:
return "Vec1"
if self == StateType.RIGID:
return "Rigid3"
1 change: 1 addition & 0 deletions splib/mechanics/mass.py
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
from splib.core.enum_types import ElementType


# TODO : use the massDensity only and deduce totalMass if necessary from it + volume
@ReusableMethod
def addMass(node,template,totalMass=DEFAULT_VALUE,massDensity=DEFAULT_VALUE,lumping=DEFAULT_VALUE,**kwargs):
if (not isDefault(totalMass)) and (not isDefault(massDensity)) :
Expand Down
26 changes: 15 additions & 11 deletions stlib/entities/__entity__.py
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
from stlib.core.baseParameters import BaseParameters
from stlib.prefabs.collision import CollisionParameters, Collision
from stlib.prefabs.visual import VisualParameters, Visual
from stlib.prefabs.behavior import Behavior, BehaviorParameters
from stlib.prefabs.material import Material, MaterialParameters
from stlib.geometry import Geometry
from stlib.geometry.extract import ExtractParameters
import dataclasses
Expand All @@ -22,7 +22,7 @@ class EntityParameters(BaseParameters):
addVisual : Optional[Callable] = lambda x : Visual(VisualParameters())

geometry : GeometryParameters
behavior : BehaviorParameters
material : MaterialParameters
collision : Optional[CollisionParameters] = None
visual : Optional[VisualParameters] = None

Expand All @@ -31,7 +31,7 @@ class EntityParameters(BaseParameters):
class Entity(Sofa.Core.BaseEntity):

# A simulated object
behavior : Behavior
material : Material
visual : Visual
collision : Collision
geometry : Geometry
Expand All @@ -49,12 +49,12 @@ def __init__(self, parent=None, parameters=EntityParameters(), **kwargs):

self.geometry = self.add(Geometry, self.parameters.geometry)

### Check compatilibility of Behavior
if self.parameters.behavior.stateType != self.parameters.template:
print("WARNING: imcompatibility between templates of entity and behavior")
self.parameters.behavior.stateType = self.parameters.template
### Check compatilibility of Material
if self.parameters.material.stateType != self.parameters.template:
print("WARNING: imcompatibility between templates of both the entity and the material")
self.parameters.material.stateType = self.parameters.template

self.behavior = self.add(Behavior,self.parameters.behavior)
self.material = self.add(Material,self.parameters.material)

if self.parameters.collision is not None:
self.collision = self.add(Collision,self.parameters.collision)
Expand All @@ -65,11 +65,15 @@ def __init__(self, parent=None, parameters=EntityParameters(), **kwargs):
self.visual = self.add(Visual,self.parameters.visual)
self.addMapping(self.parameters.visual, self.visual)


def addMapping(self, destParameter, destPrefab):

templateString = f'{self.parameters.template},{destParameter.template}'

if( self.parameters.template == StateType.VEC3):
if isinstance(destParameter.geometry,ExtractParameters):
destPrefab.addObject("IdentityMapping", input="@../behavior/", output="@.", template='Vec3,Vec3')
destPrefab.addObject("IdentityMapping", input="@../material/", output="@.", template=templateString)
else :
destPrefab.addObject("BarycentricMapping", input="@../behavior/", output="@.", template='Vec3,Vec3')
destPrefab.addObject("BarycentricMapping", input="@../material/", output="@.", template=templateString)
else:
destPrefab.addObject("RigidMapping", input="@../behavior", output="@.", template='Rigid3,Vec3')
destPrefab.addObject("RigidMapping", input="@../material", output="@.", template=templateString)
76 changes: 54 additions & 22 deletions stlib/entities/deformable/__deformable__.py
Original file line number Diff line number Diff line change
@@ -1,37 +1,69 @@
from stlib.entities import Entity, EntityParameters
from stlib.entities.deformable.__parameters__ import DeformableParameters
from stlib.prefabs.material import Material, MaterialParameters
from stlib.prefabs.visual import Visual
from stlib.mixins.collision import CollisionMixin
from splib.core.enum_types import ConstitutiveLaw
from splib.core.enum_types import ConstitutiveLaw, ElementType
from splib.mechanics.linear_elasticity import *
from splib.mechanics.hyperelasticity import *
from splib.mechanics.mass import addMass

class DeformableParameters(EntityParameters):

constitutiveLaw : ConstitutiveLaw = ConstitutiveLaw.ELASTIC
class DeformableBehaviorParameters(MaterialParameters):

class Deformable(CollisionMixin, Entity):
constitutiveLawType : ConstitutiveLaw
elementType : ElementType
parameters : list[float]

params : DeformableParameters
def addMaterial(self, node):

@staticmethod
def getParameters(**kwargs) -> DeformableParameters:
return DeformableParameters(**kwargs)
addMass(node, node.stateType, massDensity=node.massDensity, lumping=node.massLumping)

# TODO : change this with inheritance
if(self.constitutiveLawType == ConstitutiveLaw.HYPERELASTIC):
addHyperelasticity(node,self.elementType, self.parameters)
else:
addLinearElasticity(node,self.elementType, self.parameters[0], self.parameters[1])


# class Deformable(Entity):

# params : DeformableParameters

# @staticmethod
# def getParameters(**kwargs) -> DeformableParameters:
# return DeformableParameters(**kwargs)


def __init__(self, params : DeformableParameters, **kwargs):
Entity.__init__(self, **kwargs)
# def __init__(self, params : DeformableParameters, **kwargs):
# Entity.__init__(self, **kwargs)

self.__addConstitutiveLaw__()
self.addCollision(params.collision)
# self.__addConstitutiveLaw__()
# self.addCollision(params.collision)


#@customizable
# Need generic way of defining paramaters (linear/hyper...)
def __addConstitutiveLaw__(self):
self.params.addConstitutiveLaw()
# #@customizable
# # Need generic way of defining paramaters (linear/hyper...)
# def __addConstitutiveLaw__(self):
# self.params.addConstitutiveLaw()


#@customizable
def __addVisual__(self):
#Extract surface and add identity mapping
self.add(Visual, self.params.visual)
# #@customizable
# def __addVisual__(self):
# #Extract surface and add identity mapping
# self.add(Visual, self.params.visual)





def createScene(root) :

from stlib.geometry.file import FileParameters
from stlib.geometry.extract import ExtractParameters

liverParameters = EntityParameters()
liverParameters.behavior = DeformableBehaviorParameters()
liverParameters.behavior.constitutiveLawType = ConstitutiveLaw.ELASTIC
liverParameters.behavior.parameters = [1000, 0.45]
liverParameters.geometry = FileParameters("liver.vtk")
liverParameters.visual = ExtractParameters()
myDeformableObject = root.add(Entity, liverParameters)
18 changes: 0 additions & 18 deletions stlib/entities/deformable/__parameters__.py

This file was deleted.

19 changes: 0 additions & 19 deletions stlib/prefabs/behavior.py

This file was deleted.

26 changes: 26 additions & 0 deletions stlib/prefabs/material.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
from stlib.core.baseParameters import BaseParameters, Callable, Optional, dataclasses, Any
from splib.core.enum_types import StateType
from stlib.core.basePrefab import BasePrefab
from splib.mechanics.mass import addMass

@dataclasses.dataclass
class MaterialParameters(BaseParameters):
name: str = "Material"

stateType: StateType = StateType.VEC3
massDensity: float
massLumping: bool

addMaterial : Optional[Callable] = lambda node : addMass(node, node.stateType, massDensity=node.massDensity, lumping=node.massLumping)


# TODO : previously called Behavior
class Material(BasePrefab):
def __init__(self, params: MaterialParameters):
BasePrefab.__init__(self, params)

self.params = params
self.addObject("MechanicalObject", name="States", template=str(self.params.stateType))

if(params.addMaterial is not None):
params.addMaterial(self)